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Challenges and Opportunities for Transforming from STEM to STEAM Education. Advances in Educational Technologies and Instructional Design (AETID) Book Series

معرفی کتاب «Challenges and Opportunities for Transforming from STEM to STEAM Education. Advances in Educational Technologies and Instructional Design (AETID) Book Series» نوشتهٔ Kelli Thomas and Douglas Huffman، منتشرشده توسط نشر IGI Global. 701 East Chocolate Avenue Suite 200 در سال 1703. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Title Page Copyright Page Book Series Editorial Advisory Board and List of Reviewers Table of Contents Detailed Table of Contents Preface Section 1: STEAM Education Learning Environments Chapter 1: Designing STEAM Learning Environments Chapter 2: Tools to Mediate Learning and Self-Assessment in a STEAM Unit of Work Chapter 3: Artistic Biotechnology Chapter 4: Science Cartoons (SciToons) Section 2: STEAM Education in Schools and School District Initiatives Chapter 5: Becoming STEAM Chapter 6: Making Success Section 3: STEAM Education Beyond the Classroom Chapter 7: A Laboratory for Creativity Chapter 8: Black Girls STEAMing Through Dance Section 4: STEAM in Teacher Education Chapter 9: The Transdisciplinary Nature of STEAM Education Chapter 10: Using Arts Education in STEM With the Science and Engineering Practice of Developing and Using Models Chapter 11: Learning From Place Compilation of References About the Contributors Index The addition of the arts to STEM education, now known as STEAM, adds a new dimension to problem-solving within those fields, offering students tools such as imagination and resourcefulness to incorporate into their designs. However, the shift from STEM to STEAM has changed what it means for students to learn within and across these disciplines. Redesigning curricula to include the arts is the next step in preparing students throughout all levels of education. "Challenges and Opportunities for Transforming From STEM to STEAM Education" is a pivotal reference source that examines the challenges and opportunities presented in redesigning STEM education to include creativity, innovation, and design from the arts including new approaches to STEAM and their practical applications in the classroom. While highlighting topics including curriculum design, teacher preparation, and PreK-20 education, this book is ideally designed for teachers, curriculum developers, instructional designers, deans, museum educators, policymakers, administrators, researchers, academicians, and students. Chapters in this book include: (1) Designing STEAM Learning Environments (Haidee A. Jackson, James D. Basham, Kelli Thomas, and Cassandra L. Hunt); (2) Tools to Mediate Learning and Self-Assessment in a STEAM Unit of Work (Kate Thompson, Susan Narelle Chapman, and Harry Kanasa); (3) Artistic Biotechnology: A Design Thinking Platform for STEAM Praxis (Krista Marie Stith and Rachel Louise Geesa); (4) Science Cartoons (SciToons): A Model for Integrating Arts with STEM (Oludurotimi Adetunji and Roger Levine); (5) Becoming STEAM: Perspectives From School Leaders (Kelli Thomas and Douglas Huffman); (6) Making Success: Researching a School District's Integration of the Maker Movement into Its Middle and High School (Keith W. Trahan, Renata de Almeida Ramos, Jeffrey Zollars, Wei Tang, Stephanie Maietta Romero, and Cynthia A. Tananis); (7) A Laboratory for Creativity: How Youth Thrive with Design Thinking and STEAM Education (Neal Barbour and Becky Eason); (8) Black Girls STEAMing Through Dance: Inspiring STEAM Literacies, STEAM Identities, and Positive Self-Concept (Ayana Allen-Handy, Valerie Ifill, Raja Y. Schaar, Michelle Rogers, and Monique Woodard); (9) The Transdisciplinary Nature of STEAM Education: Integrating STEAM in Pre-Service Teacher Education (Douglas Huffman, Kelli Thomas, and James D. Basham); (10) Using Arts Education in STEM with the Science and Engineering Practice of Developing and Using Models (Lizette A. Burks); and (11) Learning from Place: Developing a Relationship with the Land and Our Partners (Kevin O'Connor, Gladys Sterenberg, and Norman Vaughan) "This book explores new approaches and advances to science, technology, engineering, and mathematics (STEAM) education"-- Provided by publisher
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