C++20 Recipes : A Problem-Solution Approach
معرفی کتاب «C++20 Recipes : A Problem-Solution Approach» نوشتهٔ Vance Dickason و J Burton Browning; Bruce Sutherland, (informatyka).; Apress Media، منتشرشده توسط نشر Apress در سال 2020. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
Discover the newest major features of C++20, including modules, concepts, spaceship operators, and smart pointers. This book is a handy code cookbook reference guide that covers the C++ core language standard as well as some of the code templates available in standard template library (STL). In C++20 Recipes: A Problem-Solution Approach , you'll find numbers, strings, dates, times, classes, exceptions, streams, flows, pointers, and more. Also, you'll see various code samples, templates for C++ algorithms, parallel processing, multithreading, and numerical processes. It also includes 3D graphics programming code. A wealth of STL templates on function objects, adapters, allocators, and extensions are also available. This is a must-have, contemporary reference for your technical library to help with just about any project that involves the C++ programming language. What You Will Learn See what's new in C++20 Write modules Work with text, numbers, and classes Use the containers and algorithms available in the standard library Work with templates, memory, concurrency, networking, scripting, and more Code for 3D graphics Who This Book Is For Programmers with at least some prior experience with C++. Discover the newest major features of C 20, including modules, concepts, spaceship operators, and smart pointers. This book is a handy code cookbook reference guide that covers the C core language standard as well as some of the code templates available in standard template library (STL). In C 20 Recipes: A Problem-Solution Approach, you'll find numbers, strings, dates, times, classes, exceptions, streams, flows, pointers, and more. Also, you'll see various code samples, templates for C algorithms, parallel processing, multithreading, and numerical processes. It also includes 3D graphics programming code. A wealth of STL templates on function objects, adapters, allocators, and extensions are also available. This is a must-have, contemporary reference for your technical library to help with just about any project that involves the C programming language. What You Will Learn See what's new in C 20 Write modules Work with text, numbers, and classes Use the containers and algorithms available in the standard library Work with templates, memory, concurrency, networking, scripting, and more Code for 3D graphics Who This Book Is For Programmers with at least some prior experience with C . Cover Title Table of contents About the authors About the technical reviewer Acknowledgments Introduction 1 Beginning C++ 2 Modern C++ 3 Working with text 4 Working with numbers 5 Classes 6 Inheritance 7 The STL containers 8 The STL algorithms 9 Templates 10 Memory 11 Concurrency 12 Networking 13 Scripting 14 3D graphics programming Index
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