ساخت بازیهای جاوااسکریپت: برای تلفنها، تبلتها و دسکتاپ؛ [برنامهنویسی بازی چندسکویی با تأکید بر پلتفرمهای موبایل و رابطهای لمسی]
Building JavaScript games : for phones, tablets, and desktop ; [cross-platform game programming emphasizing mobile platforms and touch-based interfaces
معرفی کتاب «ساخت بازیهای جاوااسکریپت: برای تلفنها، تبلتها و دسکتاپ؛ [برنامهنویسی بازی چندسکویی با تأکید بر پلتفرمهای موبایل و رابطهای لمسی]» (با عنوان لاتین Building JavaScript games : for phones, tablets, and desktop ; [cross-platform game programming emphasizing mobile platforms and touch-based interfaces) نوشتهٔ Arjan Egges; Jon Westfall، منتشرشده توسط نشر Apress : Imprint : Apress در سال 2014. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
Machine derived contents note: Part I -- 1 -- Programming -- 2 -- Game Programming Basics -- 3 -- Creating a Game World -- 4 -- Game Assets -- Part II -- 5 -- Knowing What the Player is Doing -- 6 -- Reacting to Player Input -- 7 -- Basic Game Objects -- 8 -- Game Object Types -- 9 -- Colors and Collisions -- 10 -- Limited Lives -- 11 -- Organizing Game Objects -- 12 -- Finishing the Game -- Part III -- 13 -- Adapting to Different Devices -- 14 -- Game Objects in a Structure -- 15 -- Gameplay Programming -- 16 -- Game States -- 17 -- Finishing the Game -- Part IV -- 18 -- Sprite Sheets -- 19 -- Menus and Settings -- 20 -- Game State Management -- 21 -- Storing and Recalling Game Data -- 22 -- Pairing the Penguins -- 23 -- Finishing the Game -- Part V -- 24 -- The Main Game Structure -- 25 -- Animation -- 26 -- Game Physics -- 27 -- Intelligent Enemies -- 28 -- Adding Player Interaction -- 29 -- Finishing the Game -- Part VI -- 30 -- Efficient and Readable Code -- 31 -- Deploying your Game.;Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you?ll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play. The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you?ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you’ll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play. The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book. This book teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. Special emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you will develop are: Painter, Jewel Jam, Penguin Pairs, and Tick Tick. They represent the aim-and-shoot, puzzle, maze, and platform styles of game play. Included are excerpts from interviews with two prominent people from the game industry: Mark Overmars, CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, CMO of Rovio Entertainment (creators of the Angry Birds). You'll learn how to create games to run on phones and tablets; manage sprites and other game objects; react to player input through touch and button presses; allow game players to progress through different levels; achieve realistic movement through applied physics; and prepare your games properly for commercial deployment. -- Edited summary from book
دانلود کتاب ساخت بازیهای جاوااسکریپت: برای تلفنها، تبلتها و دسکتاپ؛ [برنامهنویسی بازی چندسکویی با تأکید بر پلتفرمهای موبایل و رابطهای لمسی]