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Boundaries of Self and Reality Online : Implications of Digitally Constructed Realities

جلد کتاب Boundaries of Self and Reality Online : Implications of Digitally Constructed Realities

معرفی کتاب «Boundaries of Self and Reality Online : Implications of Digitally Constructed Realities» نوشتهٔ Jayne Gackenbach and Johnathan Bown (Eds.)، منتشرشده توسط نشر Academic Press در سال 2017. این کتاب در 5 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است.

As technology continues to rapidly advance, individuals and society are profoundly changed. So too are the tools used to measure this universe and, therefore, our understanding of reality improves. **__Boundaries of Self and Reality Online__** examines the idea that technological advances associated with the Internet are moving us in multiple domains toward various "edges." These edges range from self, to society, to relationships, and even to the very nature of reality. Boundaries are dissolving and we are redefining the elements of identity. The book begins with explorations of the digitally constructed self and the relationship between the individual and technological reality. Then, the focus shifts to society at large and includes a contribution from Chinese researchers about the isolated Chinese Internet. The later chapters of the book explore digital reality at large, including discussions on virtual reality, Web consciousness, and digital physics. As Technology Continues To Rapidly Advance, Individuals And Society Are Profoundly Changed. So Too Are The Tools Used To Measure This Universe And, Therefore, Our Understanding Of Reality Improves. Boundaries Of Self And Reality Online Examines The Idea That Technological Advances Associated With The Internet Are Moving Us In Multiple Domains Toward Various Edges. These Edges Range From Self, To Society, To Relationships, And Even To The Very Nature Of Reality. Boundaries Are Dissolving And We Are Redefining The Elements Of Identity. The Book Begins With Explorations Of The Digitally Constructed Self And The Relationship Between The Individual And Technological Reality. Then, The Focus Shifts To Society At Large And Includes A Contribution From Chinese Researchers About The Isolated Chinese Internet. The Later Chapters Of The Book Explore Digital Reality At Large, Including Discussions On Virtual Reality, Web Consciousness, And Digital Physics.-- Chapter 1. Dimensions Of Cyberpsychology Architecture / John Suler -- Section A: Self Online. Chapter 2. Understanding The Self Through The Use Of Digitally Constructed Realities / Gino Yu -- Chapter 3. Flipping Out: Avatars And Identity / Thomas A. Apperley And Justin Clemens -- Chapter 4. Avatar Lives: Narratives Of Transformation And Identity / Denise Doyle -- Chapter 5. Internet Use And Self-development In Chinese Culture / Zong-kui Zhou, Geng-feng Niu, Qing-qi Liu And Wu Chen -- Chapter 6. Beyond The Boundaries Of The Game: The Interplay Between In-game Phenomena, Structural Characteristics Of Video Games, And Game Transfer Phenomena / Angelica B. Ortiz De Gortari And Mark D. Griffiths -- Chapter 7. Self-other Topology: The Politics Of (user) Experience In The Like Economy / Tony D. Sampson -- Chapter 8. Shadow Of Technology: Psyche, Self, And Life Online / Michael A. Beier -- Section B: Simulation Or Reality? Chapter 9. Video Gaming Frontier / Jayne Gackenbach, Dylan Wijeyaratnam And Carson Flockhart -- Chapter 10. Incarnated Gamer: The Theophoric Quality Of Games, Gaming, And Gamers / Frank G. Bosman -- Chapter 11. Looking For The Ultimate Display: A Brief History Of Virtual Reality / Johnathan Bown, Elisa White And Akshya Boopalan -- Chapter 13. Virtual Reality Wave 3 / Michael R. Heim -- Chapter 14. Internet Dreaming-is The Web Conscious? / J.f. Pagel -- Chapter 15. Information Age, Virtual Reality, And The Bigger Picture / Thomas Campbell. Edited By Jayne Gakenbach, Jonathan Bown. Includes Bibliographical References And Index. Content: Front Matter,Copyright,List of Contributors,Author Biographies,Preface,IntroductionEntitled to full textChapter 1 - The Dimensions of Cyberpsychology Architecture, Pages 1-23, John Suler Chapter 2 - Understanding the Self Through the Use of Digitally Constructed Realities, Pages 27-39, Gino Yu Chapter 3 - Flipping Out: Avatars and Identity, Pages 41-56, Thomas H. Apperley, Justin Clemens Chapter 4 - Avatar Lives: Narratives of Transformation and Identity, Pages 57-74, Denise Doyle Chapter 5 - Internet Use and Self-Development in Chinese Culture∗, Pages 75-96, Zong-kui Zhou, Geng-feng Niu, Qing-qi Liu, Wu Chen Chapter 6 - Beyond the Boundaries of the Game: The Interplay Between In-Game Phenomena, Structural Characteristics of Video Games, and Game Transfer Phenomena, Pages 97-121, Angelica B. Ortiz de Gortari, Mark D. Griffiths Chapter 7 - The Self–Other Topology: The Politics of (User) Experience in the Like Economy, Pages 123-139, Tony D. Sampson Chapter 8 - The Shadow of Technology: Psyche, Self, and Life Online, Pages 141-157, Michael A. Beier Chapter 9 - The Video Gaming Frontier, Pages 161-185, Jayne Gackenbach, Dylan Wijeyaratnam, Carson Flockhart Chapter 10 - The Incarnated Gamer: The Theophoric Quality of Games, Gaming, and Gamers, Pages 187-203, Frank G. Bosman Chapter 11 - Games, Dreams and Consciousness: Absorption and Perception, Cognition, Emotion, Pages 205-237, Joan M. Preston Chapter 12 - Looking for the Ultimate Display: A Brief History of Virtual Reality, Pages 239-259, Johnathan Bown, Elisa White, Akshya Boopalan Chapter 13 - Virtual Reality Wave 3, Pages 261-277, Michael R. Heim Chapter 14 - Internet Dreaming—Is the Web Conscious?, Pages 279-295, J.F. Pagel Chapter 15 - The Information Age, Virtual Reality, and the Bigger Picture, Pages 297-319, Thomas Campbell Index, Pages 321-329

As technology continues to rapidly advance, individuals and society are profoundly changed. So too are the tools used to measure this universe and, therefore, our understanding of reality improves. Boundaries of Self and Reality Online examines the idea that technological advances associated with the Internet are moving us in multiple domains toward various "edges." These edges range from self, to society, to relationships, and even to the very nature of reality. Boundaries are dissolving and we are redefining the elements of identity. The book begins with explorations of the digitally constructed self and the relationship between the individual and technological reality. Then, the focus shifts to society at large and includes a contribution from Chinese researchers about the isolated Chinese Internet. The later chapters of the book explore digital reality at large, including discussions on virtual reality, Web consciousness, and digital physics.

  • Cyberpsychology architecture
  • Video games as a tool for self-understanding
  • Avatars and the meaning behind them
  • Game transfer phenomena
  • A Jungian perspective on technology
  • Politics of social media
  • The history and science of video game play
  • Transcendent virtual reality experiences
  • The theophoric quality of video games
A raíz del rápido avance de la tecnología, el hombre y la sociedad han cambiado profundamente. También las herramientas utilizadas para medir el universo, que mejoran la comprensión de la realidad. Los textos recogidos en este libro abordan la idea de que los avances tecnológicos asociados a Internet nos están desplazando en varios dominios hacia diversos "bordes", que van del yo a la sociedad, a las relaciones personales e incluso a la propia naturaleza de la realidad. Los límites se están disolviendo y estamos redefiniendo los elementos de la identidad. Los textos iniciales analizan el yo construido digitalmente y la relación entre lo individual y la realidad tecnológica. Se analiza después la sociedad en general, incluyendo investigaciones de autores chinos acerca del aislamiento de Internet en China. Los últimos escritos estudian la realidad digital en general, inclyendo realidad virtual, conciencia de la Web y física digital. BOUNDARIES OF SELF AND REALITY ONLINE: Implications of Digitally Constructed Realities 1 Copyright 2
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