Blender for Visual Effects
معرفی کتاب «Blender for Visual Effects» نوشتهٔ Riley، Rourke و Vila, Sam، منتشرشده توسط نشر A K Peters/CRC Press در سال 2015. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender's tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production processes. Maintaining a focus on composition, the book not only explains how to use the most common tools, such as tracking, rendering, and compositing, but also explains how to deal with software limitations and sort out problems. Since the best way. Read more... Abstract: Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender's tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production processes. Maintaining a focus on composition, the book not only explains how to use the most common tools, such as tracking, rendering, and compositing, but also explains how to deal with software limitations and sort out problems. Since the best way "This book explains how to use Blender to create visual effects, for animated film and game development, i.e., how to set up cameras on a stage, lighting and other production processes using Blender. While there are many Blender books on the market, they are more generic and cover animation, rendering, and compositing. This book takes a focused look at how to create visual effects (VFX) using Blender. The author uses many practical examples throughout to illustrate how to use Blender tools and features for scene tracking, setup, rendering, masking, and other post-production functions in a visual effects environment"-- Front Cover 1 Contents 7 Acknowledgments 13 Biography 15 Chapter 1: Problem Definition 17 Chapter 2: Preparation 19 Chapter 3: Tracking 25 Chapter 4: Scene Setup 41 Chapter 5: Rendering 49 Chapter 6: Masking 67 Chapter 7: Compositing 79 Back Cover 157 Content: Front Cover Contents Acknowledgments Biography Chapter 1: Problem Definition Chapter 2: Preparation Chapter 3: Tracking Chapter 4: Scene Setup Chapter 5: Rendering Chapter 6: Masking Chapter 7: Compositing Back Cover
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