Blender 2D Animation: The Complete Guide to the Grease Pencil: Second Edition
معرفی کتاب «Blender 2D Animation: The Complete Guide to the Grease Pencil: Second Edition» نوشتهٔ Seneca، C. D. N. Costa، John M. Blain و JOHN M. BLAIN، منتشرشده توسط نشر A K Peters/CRC Press در سال 2024. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
Blender 2D Animation: The Complete Guide to the Grease Pencil, Second Edition describes how to access the Grease Pencil component in Blender and create 2D animation within the Blender 3D environment. It is assumed that the reader has no previous knowledge of the Blender program and treats 2D animation using the Grease Pencil as a standalone application. Grease Pencil is a component of the 3D modeling and animation program, Blender. Blender is a free, open-source, 3D, computer graphics, software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality and computer games. Key Features • A comprehensive beginner's guide to the Grease Pencil component of Blender facets of operation is explained in short concise chapters with cross references. • Written instruction is accompanied by diagram illustrations in reference to the program's Graphical User Interface. • The book is also available in a discounted set along with The Complete Guide to Blender Graphics: Computer Modeling & Animation . Cover Half Title Title Page Copyright Page Contents Blender 2D and the Book Preamble 1. Introducing the Grease Pencil 1.1. Blender and the Grease Pencil 1.1a. GUI Figure 1.1b 1.2. Activating the 2D Environment 1.3. 2D Animation 1.4. Drawing a Stroke 1.5. Deleting – Undoing 1.6. Drawing a Second Stroke 1.7. Positioning in Object Mode 1.8. Dope Sheet and Timeline 1.9. Manipulating Strokes 1.10. The Dope Sheet Editor 1.11. Posing the Character 1.12. Playing the Animation 1.13. Automatic Keyframing 1.14. Interpolation 1.15. Summary 1.16. To Continue 1.17. The 3D Viewport Editor 1.18. Editor Controls - Buttons, Icons and Sliders 1.19. Editor Controls – Continued 2. Drawing Strokes 2.1. Drawing a Stroke 2.2. Drawing on Layers 2.3. Editing Strokes 2.4. The Tool Panel 2.5. Strokes Lines and Fills 2.6. Draw Mode Tools 2.7. Brushes and Strokes 3. Editing Strokes 3.1. Editing Strokes 3.2. 3D Viewport Modes 3.3. Selecting Strokes for Editing 3.4. Editing in Object Mode 3.5. Editing in Edit Mode 3.6. Proportional Editing 3.7. Edit Mode Tools 3.8. Sculpt Mode Editing 3.9. Editing with Modifiers 3.10. Pre-constructed Strokes 4. Coloring and Customizing – Strokes/Brushes 4.1. Color Schemes 4.2. The Default Material Color Scheme 4.3. Adding New Strokes 4.4. Customizing Strokes 4.5. The Color Attribute Color Scheme 4.6. Custom Colors 4.7. Color Workspace 4.8. Adding and Customizing Brushes 4.9. Downloading and Appending Brushes 5. The Canvas Explained 5.1. The Canvas 5.2. Strokes in Layers 5.3. Selecting Layers 5.4. Renaming Layers, Lines and Fills 5.5. Drawing Strokes in Layers 5.6. Adding Layers 5.7. Layers in the Properties Editor 5.8. Adding a Canvas 5.9. Adding a Collection 5.10. Quick Scene Example 5.11. Adding Pre-Constructed Strokes 5.12. Appending Stroke Properties 5.13. Appending Scene Content 6. Placing Strokes 6.1. Scene Axis 6.2. Viewport Grid Floor 6.3. The Canvas Grid 6.4. Header Placement Controls 6.5. The 3D Cursor 6.6. The Origin 6.7. Changing the Placement Controls 6.8. Stroke Placement Options 6.9. Aligning to a Plane 6.10. Drawing Guides 7. Stroke Effects 7.1. Viewport Shading Modes 7.2. Adding Stroke Effects 7.3. Adding a Modifier 7.4. Stroke Thickness Profile 8. Background Image Tracing 8.1. Tracing 8.2. Add Image - Selection Method 8.3. Drag and Drop Method 9. 3D Objects 9.1. Adding a 3D Object 9.2. Drawing Strokes on Objects 9.3. Coloring Strokes 9.4. 3D from 2D 9.5. Modeling from a Stroke 9.6. Combining and Converting Strokes 9.7. Thickness Profile and Color Attribute 9.8. Active Tool and Workspace 9.9. 3D Modeling from Strokes 10. Animating Strokes 10.1. The Bouncing Ball 10.2. Dope Sheet and Timeline Editors 10.3. Animation Basics 10.4. Animation Action 10.5. Keyframing and Framing 10.6. Onion Skinning 10.7. Animation Time 10.8. Timeline Manipulation 10.9. Perpetual Motion 10.10. The Walk Cycle and Animation 10.11. Keyframes and Posing 10.12. Armatures for Posing 11. Animating a Character 11.1. Basic Concept 11.2. Walk Cycle Reference Image 11.3. Tracing Strokes 11.4. Scaling and Positioning Keyframes 11.5. The Time Offset Modifier 11.6. Transposing Strokes 11.7. Parenting 11.8. Alternative Procedure 12. Armatures for Posing 12.1. The Armature Object 12.2. Armature Display 12.3. Using Armatures 12.4. Parenting 12.5. Vertex Groups 12.6. Armature Keyframing Exception 13. Creating New Scenes 13.1. Adding a Scene 13.2. Organization 13.3. The Storyboard 13.4. Extending the Sequence 13.5. Operation Sequence 14. Wrap Up and Render 14.1. Render Engines 14.2. Eevee in the Properties Editor 14.3. The Render Procedure 14.4. Rendering 14.5. Rendering an Image 14.6. Rendering a Video File 14.7. Video Codecs 15. Making a Movie 15.1. Making a Movie 15.2. Storyboard 15.3. The Sound File 15.4. Video Editing Workspace 15.5. File Browser Editor 15.6. Preparation 15.7. Video Sequence Editor 15.8. Rendering the Movie File 15.9. Additional Features 16. Using a Drawing Tablet 16.1. Emulating a Three-Button Mouse 16.2. Blender Preferences Editor 16.3. 3D Viewport Editor Controls 16.4. Tablet Properties 16.5. Wacom Tablet Properties 16.6. Drawing Examples 17. Download & Installation 17.1. Blender and the Book 17.2. Download Blender 17.3. Installing on Windows 17.4. Installing the ZIP Option 17.5. Installing on Linux 17.6. Installing Earlier Versions 17.7. Running (Opening) Blender 18. Navigate & Save 18.1. Saving Work 18.2. Files and Folders 18.3. Saving a Blender File 18.4. Navigating the File System 18.5. The File Browser Editor 19. Add-ons 19.1. The included Add-on 19.2. Downloading Add-ons 19.3. Installing the Python File 19.4. Add-on Another Way 20. Internet Resources 21. Index
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