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Beginning RPG Maker MV: start your adventures in role playing game design today!

معرفی کتاب «Beginning RPG Maker MV: start your adventures in role playing game design today!» نوشتهٔ Hubbard، John H، Barbara Burke Hubbard، John H. Hubbard و Perez, Darrin، منتشرشده توسط نشر Apress : Imprint: Apress در سال 2016. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Create your very own role playing game using the RPG Maker MV game development engine. You'll go through tutorials and exercises that will take you from installing the software to putting the final touches upon your first project. Beginning RPG Maker MV has been designed with the complete beginner in mind who has little to no experience with the engine. It includes full JavaScript code, replacing the old Ruby commands. Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker MV is an intuitive system that allows you to make your own game with a fraction of the effort otherwise required. Beginning RPG Maker MV equips you with the knowledge you need to use Enterbrain's newest role playing game development engine. Takes you from the start of a project to the completion of a small game. Provides a step-by-step process that will walk you through each stage of the creation process. Gives many helpful tips and tricks you can apply to your future endeavors with the engine. What You Will Learn Use switches and variables to affect the game world Populate your areas with non-player characters that serve a wide range of roles Use the database which serves as the backbone of RPG Maker MV Create dungeons with two types of enemy encounter Create fun and varied mini-games and side-quests to serve as distractions from the main plot Write scripts using RPG Maker MV's Script Editor Who This Book is For Novices in game design who would like to learn how to use a simple, yet robust, game development engine. It's for those people who have little to no programming experience but would like to make an RPG.< Contents at a Glance......Page 6 Contents......Page 8 About the Author......Page 18 About the Technical Reviewer......Page 20 Acknowledgments......Page 22 Introduction......Page 24 Part 1: Creating a Solid Foundation......Page 27 Where Can I Get RMMV?......Page 28 So, I Downloaded a Copy of RMMV. What Next?......Page 29 Story......Page 30 Game Play......Page 31 Summary......Page 38 Switches and Variables Do the Same Thing, Then?......Page 39 An Event Can Have 99 Event Pages!......Page 44 Ready?......Page 45 Creating the Events......Page 48 Creating Your Second Map......Page 52 Tips......Page 55 Notes......Page 56 Cool! Now, About Those Variables . . .......Page 57 What’s the Point?......Page 60 Advanced Challenge: Using Variables to Handle an Area Transition!......Page 62 Let’s Crunch Those Map Boundaries, Shall We?......Page 63 The Event Searcher......Page 64 Test......Page 66 Summary......Page 67 Chapter 3: Of Friends and Foes......Page 68 Time for Enemies!......Page 78 Playing with the Database......Page 81 I Want My Monster to Do More Than Just Attack with a Weapon!......Page 84 An Explanation of Ratings......Page 85 Regions......Page 88 Damage Formulas......Page 89 Parameter Abbreviations......Page 90 So, States Work in the Same Way, Right?......Page 91 Back to Damage Formulas?......Page 93 Additional Exercises......Page 94 About that Winter Up There.........Page 95 Summary......Page 96 Adding Content to Our Game World......Page 97 Populating the World Map......Page 99 Populating the Fishing Village......Page 102 Creating Characters to Populate Seaside......Page 106 Items......Page 114 Equipment......Page 115 Enemies and Player Progression Considerations......Page 117 Creating Random Encounters for the World Map......Page 119 Battles in Side-View......Page 121 A Discussion on Battlebacks......Page 122 Adding Transfer Events to the World Map......Page 124 A Little More on Terrain Tags and Tilesets!......Page 125 A Discussion of Floor Damage......Page 127 Additional Exercises......Page 128 Summary......Page 129 A Basic Discussion of Game Design: Skills and Class Differentiation......Page 130 Random......Page 135 Creating Static Encounters......Page 136 The Change Encounter Event Command......Page 140 Our First Boss......Page 142 Additional Exercises......Page 145 Summary......Page 147 Part 2: Increasing the Complexity......Page 148 Updating Our NPCs......Page 149 The First Two Floors of Our Second Dungeon......Page 150 Interacting with the Dragon Statue......Page 155 Drawing a Perimeter......Page 156 Moving Our Interaction Event......Page 157 Checking Our Player’s Directional Facing......Page 159 Our Second Boss......Page 161 Creating a Bookcase Interaction Event......Page 162 Creating Our Second Boss Event......Page 163 The Aftermath of the Boss Encounter......Page 164 Summary of Our Second Boss Event......Page 165 The Second Dungeon’s Random Encounters......Page 166 New Equipment and Items for the Database......Page 168 Notes......Page 169 Placing the Second Dungeon on the World Map......Page 170 Summary......Page 171 Arena Overview......Page 172 Outlining Our Arena......Page 173 Creating the Arena Exterior......Page 174 Overview of the Arena Sign-up Event......Page 175 Creating the Arena Sign-up......Page 176 Creating the Arena Battle Event......Page 177 Creating the Arena Result Event......Page 181 Miscellaneous Arena Considerations......Page 182 Creating Our Arena Shop......Page 183 The Treasure Chest Game......Page 187 Populating the Chests of the Treasure Chest Game......Page 190 Creating the Treasure Chest Game NPC......Page 192 Completing the Treasure Chest Game......Page 194 Related Exercises......Page 195 Other Minigames......Page 196 New Enemies and Region Placements......Page 197 Adding Battles for Ranks B and A of the Arena......Page 200 Summary......Page 201 Let’s Create a Permanent Sidequest!......Page 202 Creating the Sidequest NPC......Page 204 Creating the Area Below the Well......Page 205 Additional Exercises......Page 211 Let’s Create a Time-Sensitive Quest!......Page 212 Creating the Sidequest NPC......Page 213 Of Bats and Their Wings......Page 215 Other Sidequest Ideas......Page 217 Summary......Page 218 Chapter 9: All About Common Events......Page 219 Updating Our Transfer Events......Page 220 Creating the Exit Event Logic with Common Events......Page 221 Creating an Enemy with a Shifting Anti-element Barrier......Page 223 Sneaky Like Ninjas: Creating the Smoke Bomb......Page 227 Making Specific Random Battles Inescapable......Page 228 Additional Exercises......Page 229 Summary......Page 230 Chapter 10: Hunting for Treasure and Other Hidden Things......Page 231 The Compass......Page 232 How to Change Whether a Map Displays Its Name......Page 233 Creating Hidden Treasure Chests That Require the Compass to Be Found......Page 234 The Treasure Hunter......Page 235 The Treasure Hunter’s Treasure Note Shop......Page 237 Creating the Treasure Notes......Page 240 A Hidden Location......Page 241 A Page of Evented Plot......Page 242 Making Sure That the Player Has Progressed in the Arena......Page 243 Creating Our Hidden Location......Page 245 Hidden Passages......Page 246 Additional Exercises......Page 250 Summary......Page 251 Part 3: The Finishing Touches......Page 252 Creating Our Staging Area......Page 253 Eventing Our Sliding Puzzle......Page 255 Creating the Icy Area......Page 257 An Intermission......Page 258 Creating Our Riddle Event......Page 260 Finding How RMMV Handles Actor Names Within Its Code......Page 262 Using the Script Option to Store and Modify Text in a Variable......Page 263 Finishing Up Our Riddle Event......Page 264 Remote Statue Manipulation!......Page 265 Creating the Puzzle Trigger (Interaction) Event......Page 266 Creating the Puzzle Logic Event......Page 267 Creating the Second Town......Page 270 Summary......Page 273 Populating Rocksdale......Page 274 The Town Greeter......Page 276 Creating the Village Elder and His Home......Page 277 The Temple of Rocksdale......Page 279 Leaving Rocksdale......Page 280 New Items and Equipment......Page 283 Enemies of the World......Page 285 A Discussion of Superbosses......Page 289 Completing the Dragon Statue Event......Page 291 Setting Up the Use of the Exit Skill/Item Inside a Dungeon with Two Exits......Page 292 Summary......Page 294 The Teleportation Puzzle......Page 295 Creating the Puzzle Logic......Page 296 Creating the Crystal That Controls the Puzzle......Page 297 The Enemies of the Demon Castle......Page 298 The Ancient Armaments......Page 300 Wrapping up the First Floor......Page 301 The Basement......Page 303 The Second Floor......Page 305 Layout of the Final Floor......Page 310 Creating the Blocking Event......Page 311 The Boss Rush......Page 312 Creating the Pre-Battle Autorun Event......Page 317 The Dark Master and the Final Battle......Page 318 Transform!......Page 321 The End (of the Game)......Page 322 More Tips and Tricks for Final Dungeons......Page 323 Summary......Page 324 What Is Object-Oriented Programming?......Page 325 If You’re on Mac......Page 326 Scripted Damage Formulas—RMMV Edition......Page 327 Damage Floors Revisited......Page 332 Critically Coded......Page 333 Coded Messages (in a Bottle)......Page 334 Dissecting the makeHpDamageText Method......Page 335 Tweaking the makeHpDamageText Method......Page 336 Dissecting the makeMpDamageText Method......Page 337 Tweaking the makeMpDamageText Method......Page 338 Of TP and Their Preservation......Page 339 Searching for TP......Page 340 Tweaking the TP Preserve Methods......Page 341 Other TP Considerations......Page 342 Game Over by Incapacitation......Page 343 Adding a Menu to the Game Over Screen......Page 346 Tweaking the Game Over Menu......Page 348 Summary......Page 352 Forcing Certain Party Members to Participate in a Battle......Page 353 Finding Out How RMMV Handles Party Members......Page 354 Creating the Forced Party Member Event......Page 355 Play-Testing Features......Page 356 Of Deserts and Ghostly Locations......Page 357 The Desert Event......Page 358 Forest Event Overview......Page 359 Creating the Forest Event......Page 360 Vehicles......Page 362 Two of a Kind......Page 364 A Full House......Page 365 Ye Olde RPG—A Treatise on Quest Experience......Page 366 The Other Actor Event Commands......Page 367 The Bridge......Page 368 The Resource Manager......Page 370 Preparing Our Map Pictures......Page 371 Using the Show Picture Event Command......Page 372 Creating Our Town Map Common Events......Page 373 Summary......Page 374 Overview......Page 375 For Android/iOS......Page 376 Tutorials and General Help for RMMV......Page 377 Sounds and Music......Page 378 Plugins......Page 379 Closing Notes......Page 380 Index......Page 381
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