Beginning Direct3D Game Programming, Second Edition (Game Programming)
معرفی کتاب «Beginning Direct3D Game Programming, Second Edition (Game Programming)» نوشتهٔ Wolfgang F Engel، منتشرشده توسط نشر Muska & Lipman/Premier-Trade در سال 2003. این کتاب در فرمت djvu، زبان انگلیسی ارائه شده است. «Beginning Direct3D Game Programming, Second Edition (Game Programming)» در دستهٔ بدون دستهبندی قرار دارد.
This Book focuses on DirectX applications. if you ever tried writting your own vertices , planes ,....etc. this is the book you need to use the already built in features of Direct-X , even if you are an OPEN_GL programmer. i mixed the structures and data types in DirectX with the existing Open GL programs to reduce the code. i feel sorry i did not read this book before, it is like reading the mind of a graphics programmer and tell you what you need in the next page. i recommend this book for any one started programming 3D and wants to make a quick advance or wants to modify the macaroni codes he created and wants to simplify it extreamly and get a better performance (both Direct3D or Open GL). reagrds Junk Man Annotation With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism Features Challenging and cuttingedge, but not intimidating to readers. Includes mathematical models for programming polygons, 3D transformation, lighting, shadows, transparency, and texture mapping. One of the first Direct 3D books based on DirectX 9.0 to be released. Author Bio Wolfgang Engel Wolfgang Engel is CEO of SoftGroup GmbH and SoftGroup Plska, which offer IT and game development services. These companies produce 3D animations for marketing and advertising activities. Wolfgang holds lectures and workshops on Direct3D programming worldwide and writes tutorials on Direct3D which are presented at www.GameDev.net as well as his own Web site, www.directxgraphics.net. He is the author of Beginning Direct3D Game Programming (0761531912). "When I finished my first degree in law back in 1993, I was very proud and a little bit exhausted from the long learning period."
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