Beginning C++ Through Game Programming, Second Edition
معرفی کتاب «Beginning C++ Through Game Programming, Second Edition» نوشتهٔ Michael Dawson، منتشرشده توسط نشر Course Technology PTR در سال 2006. این کتاب در فرمت djvu، زبان انگلیسی ارائه شده است. «Beginning C++ Through Game Programming, Second Edition» در دستهٔ بدون دستهبندی قرار دارد.
Beginning C++ Through Game Programming, Second Edition approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game programming basics. There is no programming experience necessary. You'll begin within the fundamental steps of C++ and game programming. The book presents a small, but complete program for each new concept and a complete game program at the end of each chapter. At the end of the book, you'll create a final game project that combines most of the major topics you've just covered. Skillfully written in an easy-to-understand manner, this is a great place to get started with game programming.
Types, variables, and standard I/O : lost fortune Truth, branching, and the game loop : guess my number For loops, strings, and arrays : word jumble The standard template library : hangman Functions : mad-lib References : tic-tac-toe Pointers : tic-tac-toe 2.0 Classes : critter caretaker Advanced classes and dynamic memory : game lobby Inheritance and polymorphism, : blackjack Describes the fundamentals of C++ programming and its relationship to games, with information on such topics as random number generation, game loops, and the standard template library.