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Beginning C++ Through Game Programming, Second Edition

معرفی کتاب «Beginning C++ Through Game Programming, Second Edition» نوشتهٔ Michael Dawson، منتشرشده توسط نشر Course Technology PTR در سال 2006. این کتاب در فرمت djvu، زبان انگلیسی ارائه شده است. «Beginning C++ Through Game Programming, Second Edition» در دستهٔ بدون دسته‌بندی قرار دارد.

I bought the Kindle version of this book, so there is no companion CD-ROM. When you go to the website recommended for download of files for the CD-ROM, you are immediately redirected to a site that will sell you the CD-ROM (a company called Delmar Cengage Learning). Lucky me, I can pay $29.99 for the online companion, and I can't get the files, source code for the programs or games, will have to go elsewhere for the Bloodshed Dev-C++ (easy enough), and won't get the "useful links." I don't give a dang at this point if this is a good book or not, I feel completely ripped by the fact that I can pay nearly double for the "companion" information than I paid for the Kindle book. Total ripoff. When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get startedwith no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything youve learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming

Beginning C++ Through Game Programming, Second Edition approaches C++ from a game programming perspective unlike any other on the market. Offering a thorough and modern introduction to C++, this book is everything that an aspiring game programmer needs in order to learn the fundamentals of C++ and game programming basics. There is no programming experience necessary. You'll begin within the fundamental steps of C++ and game programming. The book presents a small, but complete program for each new concept and a complete game program at the end of each chapter. At the end of the book, you'll create a final game project that combines most of the major topics you've just covered. Skillfully written in an easy-to-understand manner, this is a great place to get started with game programming.

Types, variables, and standard I/O : lost fortune Truth, branching, and the game loop : guess my number For loops, strings, and arrays : word jumble The standard template library : hangman Functions : mad-lib References : tic-tac-toe Pointers : tic-tac-toe 2.0 Classes : critter caretaker Advanced classes and dynamic memory : game lobby Inheritance and polymorphism, : blackjack Describes the fundamentals of C++ programming and its relationship to games, with information on such topics as random number generation, game loops, and the standard template library.
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