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مبانی طراحی بازی

Basics of Game Design

جلد کتاب مبانی طراحی بازی

معرفی کتاب «مبانی طراحی بازی» (با عنوان لاتین Basics of Game Design) نوشتهٔ Michael E Moore, (Game designer)، منتشرشده توسط نشر A K Peters/CRC Press در سال 2016. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also This book is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included. Features include: Covers the mechanics behind creating data-driven games, including role-playing and real-time strategy games; Explains how to design the data sets used to resolve game play; Offers recommendations on developing stories, building maps and levels, and designing the GUI; Provides many real examples and practical details, including screenshots of games Contents Preface Acknowledgments PART I: INTRODUCTION Chapter 1. Making Games Chapter 2. Game Play and Game Mechanics Chapter 3. Math and Logic in Games Part II: INSIDE GAME MECHANICS Chapter 4. On Movement Chapter 5. On Combat Chapter 6. On Characters and Monsters Chapter 7. On Items Chapter 8. On Magicks and Technologies Chapter 9. On Puzzles in Games Part III: IMPLEMENTING THE DESIGN Chapter 10. Storytelling in Games Chapter 11. Designing Playfields Chapter 12. Interface Design A Conversation with Chris Taylor Credits About the Author Back cover
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