Basic Roleplaying: Universal Game Engine
معرفی کتاب «Basic Roleplaying: Universal Game Engine» نوشتهٔ Durall, Jason; Perrin, Steve، منتشرشده توسط نشر Chaosium در سال 2024. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Basic Roleplaying: Universal Game Engine» در دستهٔ بدون دستهبندی قرار دارد.
[From the back cover] Basic Roleplaying (BRP) is a system of core rules for tabletop roleplaying. Whether you’re a seasoned roleplaying veteran or new to the hobby, Basic Roleplaying has everything you need for years of entertainment. This book is the complete guide to the Basic Roleplaying system: Success and failure are always determined by the roll of a D100. Characters evolve based on what they do in game: increase your skill at firing a gun, casting a spell, or repairing a spaceship by successfully using that skill! Quick, deadly, and tactical combat with easy-to-follow rules. Mechanics for magic, psychic powers, mutations, superpowers, weapons, equipment, and vehicles applicable to any setting and genre. Complete rules for creating player characters, designing and customizing antagonists, and much more! Basic Roleplaying is the definitive resource to help you create and sell your very own tabletop roleplaying game! BRP is a complete, royalty-free system reference document (SRD). Use these rules, and focus on creating your world and scenarios! What is BRP? Introduced over 40 years ago, Basic Roleplaying is the engine that powers games like Call of Cthulhu, RuneQuest, Pendragon, and countless others. INTRODUCTION The Basics of Roleplaying Terms Used in Basic Roleplaying Here are the most common dice CHARACTERS Power Level Creating a Character Characteristics Characteristic Rolls Derived Characteristics Professions Finishing Touches SKILLS Defining Skills Skill Categories Base Chances Skill Descriptions POWERS Power Sets How Do Characters Get Powers? Magic The Magician's Familiar The Wizard's Staff Mutations Random Mutations Psychic Abilities Psychic Combat Spot Rules For Sorcery Sorcery Spell Summary Superpowers Superpower Summary Energy Types SYSTEM Actions Modifying Action Rolls Fate Points Time and Movement Terrain and Weather Modifiers Encumbrance Character Improvement Aging and Inaction (Option) COMBAT Combat Round Phases Resolution Armor Variant Combat Rules (option) Damage and Hit Locations (option) Missile Weapons Damage & Healing A Combat Example SPOT RULES Acid Aerial Combat Aimed Attacks Ambushes Area Attacks Armor Damaged Aura Attacks Autofire Backstabs and Helpless Opponents Big and Little Targets Both Sides Surprised Broken Weapons Chases Choking, Drowning, and Asphyxiation Close Combat Closing Cold, Exposure, Hunger, and Thirst Cover Darkness Desperate Actions Disarming Disease Disengaging Drawing or Exchanging a Weapon Enclosed Environments Entangling Explosions Extended Range Falling Fighting While Down Fire and Heat Firing Into Combat Fortified Positions Improvised Parrying Weapons Improvised Weapons Knockback Knockout Attacks Light Sources Mass Combat Missile Fire While Moving Mounted Combat Natural Weapons Point-blank Range Poisons Poison Antidotes Prone Pulling Blows Quickdraws Radiation Shields and Missile Fire Shooting Up or Down Slippery or Unstable Surfaces Stunning or Subduing Superior/Inferior Positions Superior Numbers Sweep Attacks Thrown Weapons Two Weapons Underwater Combat Vacuum Volley Fire Weapon Length Weather Conditions Zero-gravity Combat EQUIPMENT Money Equipment Weapons Weapon Descriptions Primitive Melee Weapons Primitive Missile Weapons Historic Missile Weapons Historic Melee Weapons Modern Melee Weapons Modern Missile Weapons Advanced Melee Weapons Advanced Missile Weapons Armor Armor Descriptions Primitive Armors Ancient and Medieval Armor Modern Armor Advanced Armor Special Rules for Armor Armor by Hit Location (Option) Spot Rules for Firearms Shields Shield Descriptions Primitive Shields Ancient and Medieval Shields Modern Shields Advanced Shields Artillery Ancient Artillery Weapons Historical and Modern Artillery Weapons Advanced Artillery Weapons Modern Explosives Advanced Explosives Artillery Weapon Descriptions Robots & Artificial Life Vehicles Vehicle Descriptions Horse & Horse-Drawn Vehicles Autos, Trucks, Trains & Tanks Boat & Ships Air Vehicles Space Vehicles Other Equipment General Qualities of Objects GAMEMASTERING Your Players The Game The Setting Optional Rule Checklist Getting Started Gamemastering Techniques Personality Traits SETTINGS Making the Setting Hybrid Settings Alternate Histories Multiple Settings Powers and Setting Adaptation Allegiance (Option) Passions (Option) Reputation (Option) Sanity (Option) CREATURES Format for Entries Creatures as Player Characters Natural Animals Notes on Natural Animals Fantasy Creatures Summoned Creatures Chaotic Features Science Fiction Creatures NonPlayer Character Digest Customizing Creatures and Nonplayer Characters Creature Hit Location TableS Humanoid Formless Four-Legged Four-legged Humanoid Four-legged with Tail Giant Four-legged with Tail Multi-Limbed Two-legged with Tail Winged Winged Four-Legged Winged, Four-legged with Tail Winged Humanoid APPENDICES Conversion Notes Bibliography Afterword Index Create. Explore. Play. Basic Roleplaying (BRP) is a system of core rules for tabletop roleplaying. Whether youre a seasoned roleplaying veteran or new to the hobby, Basic Roleplaying has everything you need for years of entertainment. What's Inside Basic Universal Game Engine is the complete guide to BRPthe same system that powers Call of Cthulhu, RuneQuest, Pendragon,Rivers of London, and countless others. BRPs Universal Game Engine is available royalty-free for personal and commercial use under the ORC license. Use these rules, and focus on creating your worlds, scenarios and even books to sell! This book contains the core system rules, as well as character creation, advancement, monsters and antagonists, as well as GameMaster advice. A Seamless Core Mechanic In BRP, success and failure are always determined by the roll of a D100. Comparing that roll to the relevant Skill, Characteristic, Ability, or Power, you succeed if you roll under the target number. This means every stat on your character sheet clearly indicates to you the likelihood of success. Natural Character Growth Characters in a BRP game evolve based on what they do in-game. If you fire a gun, that skill may increase. If you want your character to learn magic, get better at driving cars, lassoing horses, or even repairing a spaceship, then your character will do so by using those skills! Deadly & Tactical Combat The core BRP rules present easy-to-learn and equally easy-to-teach combat mechanics that allow players to react to attacksyou dont just have to wait for your turn in order to have an impact on combat! Conflict in BRP can be deadly, and every roll (attacking, fighting back, dodging or otherwise) is integral. This makes for a thrilling, high-octane experience with a system that does not slowdown the overall flow of play. Build The Game You Want With mechanics for magic, psychic powers, mutations, superpowers, weapons, equipment, and vehicles applicable to any setting and genre, Basic Universal Game Engine is adaptable to any world of your choosingeither previously established, or created from scratch.
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