Augmented Reality, Virtual Reality, and Computer Graphics: 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part II (Lecture Notes in Computer Science Book 10325)
معرفی کتاب «Augmented Reality, Virtual Reality, and Computer Graphics: 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part II (Lecture Notes in Computer Science Book 10325)» نوشتهٔ Lucio Tommaso De Paolis, Patrick Bourdot, Antonio Mongelli (eds.)، منتشرشده توسط نشر Springer International Publishing : Imprint: Springer در سال 1032. این کتاب در 6 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است.
The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were carefully reviewed and selected from 112 submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage. Front Matter....Pages I-XXVI Front Matter....Pages 1-1 Augmented Reality to Enhance the Clinician’s Observation During Assessment of Daily Living Activities....Pages 3-21 Augmented Robotics for Electronic Wheelchair to Enhance Mobility in Domestic Environment....Pages 22-32 Semi-automatic Initial Registration for the iRay System: A User Study....Pages 33-42 Teaching Materials Using AR and VR for Learning the Usage of Oscilloscope....Pages 43-52 An Augmented Reality System for Maxillo-Facial Surgery....Pages 53-62 Augmented Reality and MYO for a Touchless Interaction with Virtual Organs....Pages 63-73 Architecture of a Virtual Reality and Semantics-Based Framework for the Return to Work of Wheelchair Users....Pages 74-85 Virtual Environments for Cognitive and Physical Training in Elderly with Mild Cognitive Impairment: A Pilot Study....Pages 86-106 Virtual System for Upper Limbs Rehabilitation in Children....Pages 107-118 3D Virtual System Trough 3 Space Mocap Sensors for Lower Limb Rehabilitation....Pages 119-128 Robust Laparoscopic Instruments Tracking Using Colored Strips....Pages 129-143 Natural User Interface to Assess Social Skills in Autistic Population....Pages 144-154 RRT-Based Path Planning for Virtual Bronchoscopy Simulator....Pages 155-165 Assistance System for Rehabilitation and Valuation of Motor Skills....Pages 166-174 Robotic Applications in Virtual Environments for Children with Autism....Pages 175-187 Realism in Audiovisual Stimuli for Phobias Treatments Through Virtual Environments....Pages 188-201 Virtual Out-of-Body Experience as a Potential Therapeutic Tool After Kidney Transplantation....Pages 202-210 Patient Specific Virtual and Physical Simulation Platform for Surgical Robot Movability Evaluation in Single-Access Robot-Assisted Minimally-Invasive Cardiothoracic Surgery....Pages 211-220 Using of 3D Virtual Reality Electromagnetic Navigation for Challenging Cannulation in FEVAR Procedure....Pages 221-229 A Tailored Serious Game for Preventing Falls of the Elderly....Pages 230-239 Front Matter....Pages 241-241 Finger Recognition as Interaction Media in Augmented Reality for Historical Buildings in Matsum and Kesawan Regions of Medan City....Pages 243-250 An Innovative Real-Time Mobile Augmented Reality Application in Arts....Pages 251-260 Augmented Reality and UAVs in Archaeology: Development of a Location-Based AR Application....Pages 261-270 Photogrammetric Approaches for the Virtual Reconstruction of Damaged Historical Remains....Pages 271-281 Web Tool as a Virtual Museum of Ancient Archaeological Ruins in Peru....Pages 282-296 Virtual Reality Meets Intelligence in Large Scale Architecture....Pages 297-309 A Virtual Travel in Leonardo’s Codex of Flight....Pages 310-318 Visualising a Software System as a City Through Virtual Reality....Pages 319-327 Implementation of Player Position Monitoring for Tanjung Pura Palace Virtual Environment....Pages 328-334 Front Matter....Pages 335-335 Differential G-Buffer Rendering for Mediated Reality Applications....Pages 337-349 Solid Angle Based Ambient Obscurance in Image Space....Pages 350-368 “Shape-Curvature-Graph”: Towards a New Model of Representation for the Description of 3D Meshes....Pages 369-384 Semantics-Supported Collaborative Creation of Interactive 3D Content....Pages 385-401 Feature Fusion of HOG and GSP for Smile Recognition....Pages 402-409 Real-Time 3D Modeling with a RGB-D Camera and On-Board Processing....Pages 410-419 Real-Time Detection and Simulation of Abnormal Crowd Behavior....Pages 420-428 Front Matter....Pages 429-429 Steering Versus Teleport Locomotion for Head Mounted Displays....Pages 431-446 Mixed Reality-Based User Interaction Feedback for a Hand-Controlled Interface Targeted to Robot Teleoperation....Pages 447-463 Development and Heuristic Evaluation of Semi-immersive Hand-Gestural Virtual Reality Interface for Luxury Brands Online Stores....Pages 464-477 Remote Touch Interaction with High Quality Models Using an Autostereoscopic 3D Display....Pages 478-489 Front Matter....Pages 429-429 Versatile Augmented Reality Scenes for Tangible Interaction in Real-World Environments....Pages 490-500 Cascade Classifiers and Saliency Maps Based People Detection....Pages 501-510 Back Matter....Pages 511-514
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