Augmented and Virtual Reality: Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings (Lecture Notes in Computer Science Book 9254)
معرفی کتاب «Augmented and Virtual Reality: Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings (Lecture Notes in Computer Science Book 9254)» نوشتهٔ Lucio Tommaso De Paolis, Antonio Mongelli (eds.)، منتشرشده توسط نشر Springer International Publishing : Imprint : Springer. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
This book constitutes the refereed proceedings of the Second International Conference on Augmented and Virtual Reality, AVR 2015, held in Lecce, Italy, in September 2015. The 32 papers and 8 short papers presented were carefully reviewed and selected from 82 submissions. The SALENTO AVR 2015 conference brings together a community of researchers from academia and industry, computer scientists, engineers, and physicians in order to share points of views, knowledge, experiences, and scientific and technical results related to state-of-the-art solutions and technologies on virtual and augmented reality applications for medicine, cultural heritage, education, industrial sectors, as well as the demonstration of advanced products and technologies. Front Matter....Pages I-XXIII Front Matter....Pages 1-1 Integrated Technologies for Museum Communication and Interactive Apps in the PON DiCet Project....Pages 3-16 “Social Heritage” Augmented Reality Application to Heritage Education....Pages 17-24 Making Visible the Invisible. Augmented Reality Visualization for 3D Reconstructions of Archaeological Sites....Pages 25-37 Advanced Interaction with Paintings by Augmented Reality and High Resolution Visualization: A Real Case Exhibition....Pages 38-50 Cloud Computing and Augmented Reality for Cultural Heritage....Pages 51-60 Front Matter....Pages 61-61 Accurate OnSite Georeferenced Subsurface Utility Model Visualisation....Pages 63-70 The Augmented Reality Story Book Project: A Collection of Balinese Miths and Legends....Pages 71-88 ARBS: An Interactive and Collaborative System for Augmented Reality Books....Pages 89-108 Robust Model Based Tracking Using Edge Mapping and Refinement....Pages 109-124 Augmented Reality, Embodied Cognition and Learning....Pages 125-134 OscARsWelt: A Collaborative Augmented Reality Game....Pages 135-150 Device Registration for 3D Geometry-Based User-Perspective Rendering in Hand-Held Video See-Through Augmented Reality....Pages 151-167 Creativity Support in Projection-Based Augmented Environments....Pages 168-187 IMU Drift Reduction for Augmented Reality Applications....Pages 188-196 Front Matter....Pages 197-197 Serious Games for Rehabilitation Using Head-Mounted Display and Haptic Devices....Pages 199-219 VR-Based Serious Game Designed for Medical Ethics Training....Pages 220-232 Scalable Medical Viewer for Virtual Reality Environments....Pages 233-243 A Pre-operative Planning Module for an Augmented Reality Application in Maxillo-Facial Surgery....Pages 244-254 Augmented Reality Assisted Brain Tumor Extraction in Mice....Pages 255-264 Front Matter....Pages 265-265 A Virtual Prototyping Platform to Improve CAE Analysis Workflow ....Pages 267-286 Front Matter....Pages 265-265 A Proposed Hardware-Software Architecture for Virtual Reality in Industrial Applications....Pages 287-300 Using Haptic Forces Feedback for Immersive and Interactive Simulation in Industrial Context....Pages 301-313 A Flexible AR-based Training System for Industrial Maintenance....Pages 314-331 Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences....Pages 332-343 Applying Aesthetic Rules in Virtual Environments by Means of Semantic Web Technologies....Pages 344-354 Bilateral Control of a Robotic Arm Through Brain Signals....Pages 355-368 Front Matter....Pages 369-369 Natural User Interfaces for Virtual Character Full Body and Facial Animation in Immersive Virtual Worlds....Pages 371-383 ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals....Pages 384-398 Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing....Pages 399-408 Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars....Pages 409-419 Bridging Offline and Online World Through Augmentable Smart Glass Interfaces....Pages 420-431 Touchless Interaction for Command and Control in Military Operations....Pages 432-445 Front Matter....Pages 447-447 Development of a Framework to Support Virtual Review Within Complex-Product Lifecycle Management....Pages 449-457 3D Physics Virtual Laboratory as a Teaching Platform....Pages 458-466 Experiences in the Development of an Augmented Reality Dressing Room....Pages 467-474 Development of a Virtual Laboratory for Investigating the Interaction of Materials with Plasma....Pages 475-481 Aspects Concerning Algorithms of VRML Surfaces’ Generation....Pages 482-489 Towards a Framework for Information Presentation in Augmented Reality for the Support of Procedural Tasks....Pages 490-497 A Dynamic-Oriented Decision Support System for Group Interview Knapsack Problem....Pages 498-506 Virtual Reality as a Cross-Domain Language in Collaborative Environments....Pages 507-514 Back Matter....Pages 515-516 This book constitutes the thoroughly revised papers of the First International Conference on Augmented and Virtual Reality, AVR 2014, held in Lecce, Italy, in September 2014. The 28 papers, 2 tutorials and 3 keynotes presented were carefully reviewed and selected from 76 submissions. They include topics from virtual/augmented/mixed reality to 3D user interfaces and the technology needed to enable these environments to a wide range of applications (medical, entertainment, military, design, manufacture, maintenance, arts and cultural heritage).
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