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Audio Anecdotes: Tools, Tips, and Techniques for Digital Audio (v. 1)

معرفی کتاب «Audio Anecdotes: Tools, Tips, and Techniques for Digital Audio (v. 1)» نوشتهٔ Barzel, Ronen; Greenebaum, Ken، منتشرشده توسط نشر A K Peters/CRC Press در سال 2004. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Audio Anecdotes is a book about digital sound. It discusses analyzing, processing, creating, and recording many forms of sound and music, emphasizing the opportunities presented by digital media made possible by the arrival of inexpensive and nearly ubiquitous digital computing equipment. Applications of digital audio techniques are indispensable in: - The recording industry - The film industry - Interactive gaming - Computer Human Interaction. The contributors to this volume include researchers, recording engineers, and sound designers, as well as creative artists, and the articles reflect this broad spectrum of experience in dealing with: - The fundamentals: the physics, measurement and perception of sound - Signal processing: the mathematical manipulation of sound - Recording and playback of sound: including music, voice, and field recording - Synthesis: rendering sounds which never existed including the synthesis of musical instruments, voice, or noise (Foley Sound) - Signal processing applications: from compression techniques to signal detection and recognition - Computer techniques: efficiently implementing low latency high performance audio systems on digital computers - Music theory: the mathematics of both western and non-western music - Creative topics: composition and sound design - Nature, mind, and body: how sound exists in nature and affects the mind and body This book will be an invaluable tool for anybody who uses digital sound in the creation of computer generated works, musicians, game developers, sound producers in movies and other media, and more. Content: Measurement -- Sound Pressure Levels: "Mine Goes to 11!" / Ken Greenebaum -- Understanding the Decibel / Hersham Fouad -- Sound Propagation / Ken Greenebaum -- Perception -- Controlling the Perceptual Organization of Sound / Albert S. Bregman, Wieslaw Woszczyk -- Perceivable Auditory Latencies / Derek DiFilippo, Ken Greenebaum -- Introduction to the Theory of Signal Detection / Derek DiFilippo, Ken Greenebaum -- Recording -- Understanding Microphones / John Klepko -- How to Make Great Voice Recordings / Dex Manley -- Instrument (and Vocal) Recording Tips and Tricks / Daniel J. Levitin -- Synthesis -- Retro Game Sound: What We Can Learn from 1980s Era Synthesis / David Thiel -- Introduction to Physical Modeling / Perry R. Cook -- Timbre Trees: Integrating Sounds and Images / James K. Hahn -- Signal Processing -- Auditory Masking in Audio Compression / Henrique S. Malvar -- Rate Conversion / Tor A. Ramstad -- A Framework for Software Modem Experimentation / Ben Luna -- Computer Techniques -- Simple Interfaces: Small (Hello) World / Ken Greenebaum -- Ramp Test: Quantifying Audio Performance / Ken Greenebaum -- Audio File Formats: A Formal Description-Based Approach / Ken Greenebaum, Christian Hresko, Alexandros Eleftheriadis, Danny Hong -- Computer Tools -- Octave and Gnuplot: An Audio Detective's Best Friends / Phil Rutschman -- PABLIO: A Simple Audio I/O Library / Ken Greenebaum, Phil Burk, Ross Bencina -- PortAudio: An API for Portable Real-Time Audio / Ross Bencina, Phil Burk.

This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume II, with contributions from experts in their fields, includes articles on: - Field recording - Synthesis - Signal processing - Spatialization - Computer techniques and tools - Music theory - Sound design - Sound in nature An enclosed CD-ROM provides demos, source code, and examples. Audio Anecdotes is an invaluable tool for anyone who uses digital sound in the creation of computer-generated works: - Musicians - Game developers - Sound producers, and others

This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume III, with contributions from experts in their fields, includes articles on a variety of topics, including: - Recording Music - Sound Synthesis - Voice Synthesis - Speech Processing - Applied Signal Processing - HRTF Spatialization - Synchronization - Music Composition - Human Experience Applications of digital audio techniques are indispensable in the recording industry, the film industry, interactive gaming, human computer interaction, and more.

Describes sophisticated techniques for manipulating sound tracks on a digital computer, such as parametric synthesis, low latency, and sample accuracy. The 25 papers discuss the physics and mathematical manipulation of sound, the recording and playback of voices and instruments, the Pablio and PortA As an end user of sound effects, I know that having the right effect is very important to convey realism to a listener, or conversely, can aid in a listener's sense of imagination when viewing or hearing a scene. We create scales to measure things, to make them comprehensible, to allow us to make comparisons and computations on them and ultimately to communicate or record the results.
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