آرمادا: رمانی از نویسندهٔ آماده برای بازی یک
Armada : A Novel by the Author of Ready Player One
معرفی کتاب «آرمادا: رمانی از نویسندهٔ آماده برای بازی یک» (با عنوان لاتین Armada : A Novel by the Author of Ready Player One) نوشتهٔ Cline, Ernest Christy، منتشرشده توسط نشر Ballantine Books در سال 2015. این کتاب در فرمت epub، زبان انگلیسی ارائه شده است.
From the author of Ready Player One , a rollicking alien invasion thriller that embraces and subverts science-fiction conventions as only Ernest Cline could. Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure. So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness. Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada— in which gamers just happen to be protecting Earth from alien invaders. As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life—and to play the hero for real, with humanity's life in the balance. But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like...well...fiction? At once reinventing and paying homage to science-fiction classics as only Ernest Cline can, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before. Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he's spent his life consuming. Dreaming that one day some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there's nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don't get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called *Armada*--in which gamers just happen to be protecting Earth from alien invaders. No, Zack hasn't lost his mind. As impossible as it seems, what he's seeing is all too real. And his skills--as well as those of millions of gamers across the world--are going to be needed to save Earth from what's about to befall it. It's Zack's chance, at last, to play the hero. But even through the terror and exhilaration, he can't help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn't something about this scenario seem a little...familiar? At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, *Armada* is a rollicking, surprising thriller, a classic coming-of-age adventure, and an alien invasion tale like nothing you've ever read before--one whose every page is infused with the pop-culture savvy that has helped make *Ready Player One* a phenomenon. This description comes from the 2015 Crown Publishers edition. Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames hes spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, theres nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues dont get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship hes staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasnt lost his mind. As impossible as it seems, what hes seeing is all too real. And his skillsas well as those of millions of gamers across the worldare going to be needed to save the earth from whats about to befall it. Its Zacks chance, at last, to play the hero. But even through the terror and exhilaration, he cant help thinking back to all those science-fiction stories he grew up with, and wondering: Doesnt something about this scenario seem a littlefamiliar? At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing youve ever read beforeone whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon. Zack Lightman Has Spent His Life Dreaming. Dreaming That The Real World Could Be A Little More Like The Countless Science-fiction Books, Movies, And Videogames He's Spent His Life Consuming. Dreaming That One Day, Some Fantastic, World-altering Event Will Shatter The Monotony Of His Humdrum Existence And Whisk Him Off On Some Grand Space-faring Adventure. But Hey, There's Nothing Wrong With A Little Escapism, Right? After All, Zack Tells Himself, He Knows The Difference Between Fantasy And Reality. He Knows That Here In The Real World, Aimless Teenage Gamers With Anger Issues Don't Get Chosen To Save The Universe. And Then He Sees The Flying Saucer. Even Stranger, The Alien Ship He's Staring At Is Straight Out Of The Videogame He Plays Every Night, A Hugely Popular Online Flight Simulator Called Armada -- In Which Gamers Just Happen To Be Protecting The Earth From Alien Invaders. No, Zack Hasn't Lost His Mind. As Impossible As It Seems, What He's Seeing Is All Too Real. And His Skills -- As Well As Those Of Millions Of Gamers Across The World -- Are Going To Be Needed To Save The Earth From What's About To Befall It. It's Zack's Chance, At Last, To Play The Hero. But Even Through The Terror And Exhilaration, He Can't Help Thinking Back To All Those Science-fiction Stories He Grew Up With, And Wondering: Doesn't Something About This Scenario Seem A Little... Familiar? Ernest Cline. "THE NEW NOVEL FROM THE BESTSELLING AUTHOR OF READY PLAYER ONE It's just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom--if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer. At first, Zack thinks he's going crazy. A minute later, he's sure of it. Because the UFO he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada--in which gamers just happen to be protecting the earth from alien invaders. But what Zack's seeing is all too real. And his skills--as well as those of millions of gamers across the world--are going to be needed to save the earth from what's about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can't help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn't something about this scenario seem a little too ... familiar? Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing you've ever read before--one whose every page is infused with author Ernest Cline's trademark pop-culture savvy"-- Provided by publisher
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