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Architectonics of Game Spaces: The Spatial Logic of the Virtual and Its Meaning for the Real (Architecture)

معرفی کتاب «Architectonics of Game Spaces: The Spatial Logic of the Virtual and Its Meaning for the Real (Architecture)» نوشتهٔ Andri Gerber, Ulrich Götz, Andri Gerber, Ulrich Götz، منتشرشده توسط نشر Bielefeld University Press. ein Imprint von Roswitha Gost u. Karin Werner - transcript Verlag در سال 2019. این کتاب در 9 صفحه، فرمت pdf، زبان انگلیسی ارائه شده است.

What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate. Cover Contents Introduction Part 1, Interviews Taking Risks! Invisible (Game) Cities In-World Realism Video/Game Games as Provinces of Meaning Free your Imagination! A Fascination for Empty Rooms Towards an Architecture of Desire Part 2, Essays A. Towards a Definition of Game Space The Architectonics of Game Spaces Virtual World Weariness The Lived Space of Computer Games The Architectural Continuum B. Spatial Transitions Between Architecture and Games From Asteroids to Architectoids Piercing all Layers of the Anthroposphere Creating Fascinating Spaces Augmented Play, Art, and Space C. The Potential of Game Spaces for a New Architecture Play the City Democracy, Video Games, and Urban Design Video Game Urbanism Bibliography/Ludography Image Copyrights Authors

What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«?This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.

What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in 'reality'?0This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate »Die Publikation ist inspirierend, die Lektüre lohnt sich für Architekt*innen gewiss. Und sie macht Lust, sich direkt vor den Computer zu setzen und zu zocken - allein zum Zwecke der Weiterbildung und Recherche versteht sich.«Elias Baumgarten, www.swiss-architects.com, 12.12.2019»Die Lektüre [...] ist sowohl für Game Designer als auch für Architektinnen lohnenswert und inspirierend.«Urs Honegger, www.hochparterre.ch, 29.11.2019Besprochen in:www.architecturalrecord.com, 07.07.2020, Andrew Blum Andri Gerber, Ulrich Götz (eds.). Includes Bibliographical References (pages 313-330).
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