طراحی رابط کاربری اندروید: پیادهسازی طراحی متریال برای توسعهدهندگان (قابلیت استفاده)
Android User Interface Design: Implementing Material Design for Developers (Usability)
معرفی کتاب «طراحی رابط کاربری اندروید: پیادهسازی طراحی متریال برای توسعهدهندگان (قابلیت استفاده)» (با عنوان لاتین Android User Interface Design: Implementing Material Design for Developers (Usability)) نوشتهٔ Ian G. Clifton، منتشرشده توسط نشر Addison-Wesley Professional در سال 2015. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
Build Android 6 Material Design Apps That Are Stunningly Attractive, Functional, and Intuitive As Android development has matured and grown increasingly competitive, developers have recognized the crucial importance of good design. With Material Design, Google introduced its most radical visual changes ever, and made effective design even more essential. Android 6 and the design support library continue to push mobile design forward. In Android User Interface Design, Second Edition , leading Android developer and user experience (UX) advocate Ian G. Clifton shows how to combine exceptional usability and outstanding visual appeal. Clifton helps you build apps that new users can succeed with instantly: apps that leverage users' previous experience previous experience, reflect platform conventions, and never test their patience. You won't need any design experience: Clifton walks you through the entire process, from wireframes and flowcharts to finished apps with polished animations and advanced compositing. You'll find hands-on case studies and extensive downloadable sample code, including complete finished apps. • Integrate Material Design into backward compatible Android 6 apps • Understand views, the building blocks of Android user interfaces • Make the most of wireframes and conceptual prototypes • Apply user-centered design throughout • Master the essentials of typography and iconography • Use custom themes and styles for consistent visuals • Handle inputs and scrolling • Create beautiful transition animations • Use advanced components like spans and image caches • Work with the canvas, color filters, shaders, and image compositing • Combine multiple views into efficient custom components • Customize views to meet unique drawing or interaction requirements • Maximize downloads by designing compelling app store assets Step by step, this guide bridges the gap between Android developers and designers, so you can collaborate on world-class app designs...or do it all yourself! "This well-presented, easy-to-grasp book gets to the heart of Android User Interface Design. Well worth the reading time!" --Dr. Adam Porter, University of Maryland, Fraunhofer Center for Experimental Software Engineering "Ian's grasp of Android is fantastic, and this book is a great read for any developer or designer. I've personally worked on 30+ Android applications, and I was learning new tips with every chapter." --Cameron Banga, Lead Designer, 9magnets, LLC About This E-Book......Page 3 Title Page......Page 4 Copyright Page......Page 5 Dedication Page......Page 8 Contents at a Glance......Page 9 Contents......Page 10 Preface......Page 15 Acknowledgments......Page 16 About the Author......Page 17 Organization of This Book......Page 18 Conventions Used in This Book......Page 19 Part I: The Basics of Android User Interfaces......Page 21 A Brief History of Android Design......Page 22 General Concepts......Page 25 Interaction and Animation......Page 29 Typography......Page 30 The Android Design Website......Page 31 Do One Thing and Do It Well......Page 32 Play Nicely with Others......Page 35 Visuals, Visuals, Visuals......Page 38 Easy but Powerful......Page 39 Platform Consistency......Page 40 System Bars......Page 41 Notifications......Page 42 App Bar......Page 45 The FAB......Page 47 Supporting Multiple Devices......Page 48 Long Press......Page 49 Summary......Page 50 What Is a View?......Page 52 View IDs......Page 55 Understanding View Dimensions......Page 56 Displaying Text......Page 61 TextView......Page 62 EditText......Page 67 Button......Page 68 ImageView......Page 70 Views for Gathering User Input......Page 72 Other Notable Views......Page 77 Listening to Events......Page 81 Other Listeners......Page 82 Summary......Page 83 Understanding ViewGroup and the Common Implementations......Page 84 LinearLayout......Page 85 RelativeLayout......Page 88 AdapterView......Page 92 Toolbar......Page 98 Other Notable ViewGroups......Page 99 Encapsulating View Logic with Fragments......Page 101 The Fragment Lifecycle......Page 102 Giving Fragments Data......Page 103 Talking to the Activity......Page 104 Fragment Transactions......Page 107 The Support Library......Page 108 The CardView Library......Page 110 Design Library......Page 111 RecyclerView Library......Page 112 Summary......Page 113 Resource Qualifiers......Page 115 Understanding Density......Page 123 Raster Images......Page 125 Nine-Patch Images......Page 126 Layer List......Page 129 State List......Page 131 Level List......Page 134 TransitionDrawable......Page 135 ClipDrawable......Page 136 ShapeDrawable......Page 137 VectorDrawable......Page 141 AnimatedVectorDrawable......Page 144 RippleDrawable......Page 146 Strings......Page 147 Arrays......Page 149 Colors......Page 150 IDs......Page 151 Menus......Page 152 Summary......Page 153 Part II: The Full Design and Development Process......Page 154 User-Centered Design......Page 155 Defining Goals......Page 158 User Goals......Page 159 User Personas......Page 160 Device and Configuration Support......Page 161 High-Level Flow......Page 163 Wireframes......Page 166 Starting with Navigation......Page 169 Continuing with Content Pieces......Page 174 Wireframing a Detail Page......Page 176 Supporting Multiple Devices......Page 179 Naming Conventions......Page 180 Summary......Page 182 Organizing into Activities and Fragments......Page 184 Creating the First Prototype......Page 185 Tabs......Page 188 Navigation Drawer......Page 190 Tool Representation......Page 192 Tab Fragments......Page 199 Tool Details......Page 215 Working with Users......Page 221 Dynamic Goal......Page 222 Real User Feedback......Page 223 Summary......Page 226 Wireframes and Graphical Design......Page 228 Styles......Page 229 Flat Design......Page 230 Lighting......Page 231 Colors......Page 232 The Science......Page 233 Choosing Colors......Page 236 The Woodworking App......Page 240 Text Contrast......Page 241 Text Sizes, Styles, and Capitalization......Page 242 Text Shadows......Page 243 Custom Fonts......Page 244 Other Considerations......Page 246 Transparency and the 3× Rule......Page 247 Navigation and Transitions......Page 248 Designing Step-by-Step......Page 249 Summary......Page 257 Working with the Designer......Page 258 Slicing the Graphics Assets......Page 259 The Easy Slices......Page 260 Nine-Patch Images......Page 264 Generating Alternate Sizes......Page 269 Themes and Styles......Page 270 Breaking Comps into Views......Page 271 The Main Screen......Page 274 The Tool List......Page 285 The Tool Details......Page 299 Basic Testing Across Device Types......Page 305 Summary......Page 306 View Animations......Page 307 Property Animations......Page 309 Property Animation Control......Page 310 Type Evaluators......Page 311 Time Interpolators......Page 314 Key Frames......Page 317 ViewPropertyAnimator......Page 318 Animating Form Errors......Page 319 Animating Vector Icons......Page 323 Animating Raster Icons......Page 328 Simple Transitions......Page 330 Scene Transitions......Page 331 Activity Transitions......Page 334 Circular Reveal Transitions......Page 339 Summary......Page 342 Part III: Advanced Topics for Android User Interfaces......Page 343 Identifying Jank......Page 344 Using Systrace to Understand Jank......Page 346 Shrinking Images......Page 354 Using the Right Sizes......Page 356 Using an Image Cache......Page 360 Additional Performance Improvements......Page 366 View Holder Pattern......Page 367 Eliminating Overdraw......Page 370 Hierarchy Viewer......Page 379 Eliminating Unnecessary Views......Page 381 Custom Fonts......Page 382 Existing Spans......Page 387 Using Spans for Complex Text......Page 389 RecyclerView......Page 392 Adapter......Page 393 Summary......Page 394 General Concept......Page 396 Paint......Page 397 Working with Text......Page 398 A Simple Text Drawable......Page 399 A Better Text Drawable......Page 403 Working with Images......Page 406 Lighting Color Filter......Page 410 Color Matrix......Page 412 PorterDuff Image Compositing......Page 414 Round Images......Page 436 Gradient Fades......Page 439 Summary......Page 443 Measurement......Page 444 Layout......Page 445 Drawing......Page 446 Creating a Custom View......Page 447 Measuring......Page 449 Handling Layout......Page 450 Building the Bitmap......Page 451 Saving and Restoring State......Page 453 Summary......Page 461 Touch Input......Page 463 Creating a Custom View......Page 465 Creating the Initial Custom View Files......Page 466 Measuring......Page 472 Drawing......Page 475 Preparing for Touch Input......Page 481 Handling Touch Input......Page 486 Summary......Page 507 Application Description......Page 509 The Change Log......Page 510 Application Icon......Page 511 Creating an Icon the Easy Way......Page 512 Creating an Icon Manually......Page 513 Screenshots......Page 520 Feature Graphic......Page 522 Promotional Graphic......Page 525 Promoting Your App......Page 526 Amazon Appstore......Page 527 Using Full Screen Mode......Page 528 Determining the Device’s Physical Screen Size......Page 530 Determining the Device’s Screen Size in Pixels......Page 531 Checking for a Network Connection......Page 532 Checking if the Current Thread Is the UI Thread......Page 533 Custom View Attributes......Page 534 Index......Page 542 Code Snippets......Page 571
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