An Invitation to Pursuit-Evasion Games and Graph Theory (Student Mathematical Library, 97)
معرفی کتاب «An Invitation to Pursuit-Evasion Games and Graph Theory (Student Mathematical Library, 97)» نوشتهٔ Paul Bloom و Anthony Bonato، منتشرشده توسط نشر American Mathematical Society در سال 2022. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
Graphs measure interactions between objects such as friendship links on Twitter, transactions between Bitcoin users, and the flow of energy in a food chain. While graphs statically represent interacting systems, they may also be used to model dynamic interactions. For example, imagine an invisible evader loose on a graph, leaving only behind breadcrumb clues to their whereabouts. You set out with pursuers of your own, seeking out the evader's location. Would you be able to detect their location? If so, then how many resources are needed for detection, and how fast can that happen? These basic-seeming questions point towards the broad conceptual framework of pursuit-evasion games played on graphs. Central to pursuit-evasion games on graphs is the idea of optimizing certain parameters, whether they are the cop number, burning number, or localization number, for example. This book would be excellent for a second course in graph theory at the undergraduate or graduate level. It surveys different areas in graph searching and highlights many fascinating topics intersecting classical graph theory, geometry, and combinatorial designs. Each chapter ends with approximately twenty exercises and five larger scale projects. Cover 1 Title page 4 Copyright page 5 Dedication 6 Contents 8 List of figures 12 Preface 18 Introduction 22 Cops and robbers 38 Graph searching 80 Graph burning 112 The localization game 142 Firefighter 184 Invisible robber games 206 Variants of pursuit-evasion games 232 Bibliography 258 Index 272 Other titles in this series 276 Back Cover 278
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