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مقدمه‌ای بر آنریل انجین ۴ (کارگاه‌های طراحی بازی انتشارات فوکال)

An Introduction to Unreal Engine 4 (Focal Press Game Design Workshops)

جلد کتاب مقدمه‌ای بر آنریل انجین ۴ (کارگاه‌های طراحی بازی انتشارات فوکال)

معرفی کتاب «مقدمه‌ای بر آنریل انجین ۴ (کارگاه‌های طراحی بازی انتشارات فوکال)» (با عنوان لاتین An Introduction to Unreal Engine 4 (Focal Press Game Design Workshops)) نوشتهٔ Sanders, Andrew;، منتشرشده توسط نشر A K Peters / CRC Press در سال 2017. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects, create particle effects, create sound effects and combine them to create a complete playable game level. The book is designed to work step by step at the beginning of each chapter, then allow the reader to complete similar tasks on their own to show an understanding of the content. A companion website with project files and additional information is included. Cover 1 Half Title 2 Title Page 4 Copyright Page 5 Table of Contents 6 Introduction 10 Who This Book Is For 12 Author 14 1: Project Type Selection and Start-Up 16 Exploring the Unreal Launcher 16 Choosing a Project Type and Location 17 An Overview of the Unreal Engine 4’s User Interface 19 A Look at the Tab System 19 Chapter Review 23 2: An Overview of the Level Design Process 24 Introduction 24 The Conceptual Design of Levels 24 The Suggested Work Flow of Level Design 25 The Process of Creating a Level in UE4 26 Chapter Review 28 3: Blocking Your First Level 30 Introduction 30 Exploring the Modes Panel Focusing on BSPs 31 Using BSPs to Build the Foundation 31 Chapter Challenge 35 Continuing to Block Out Your Level 35 Play-Testing the Level 37 Using Geometry Editing Mode 39 Chapter Challenge 46 Chapter Review 47 4: Finishing the Blocking of Your Level 48 Introduction 48 Extend the Blocking Done in the Previous Chapter 48 Continuing to Block the Level 53 Cleaning Up the Level 62 Importing Assets into Unreal 62 Creating Your First Blueprint 65 Exploring the Swapping Process 67 Chapter Challenge 71 Creating Your Initial Materials 71 Adding Your First Point Light 75 Chapter Challenge 77 Chapter Review 77 5: Exploring Blueprints 78 Introduction 78 Creating the Hallway Blueprints 78 Chapter Challenge 88 Adding Hallway Blueprints to the Level 88 Using Layers to Group Objects 93 Chapter Challenge 102 Error Checking through Play-Testing 103 Modifying Your Blueprints and Adding Doorframes 104 Correcting Collisions 107 Chapter Review 114 6: Materials 116 Introduction 116 Textures versus Materials 116 Material Types 117 Input Types 118 Adding Textures 119 Modifying Channels 124 Chapter Challenge 125 Chapter Review 130 7: Lighting Concepts 132 Introduction 132 Common Lighting Techniques 132 Lightmass Importance Volumes 133 Reflection Nodes 134 Toggleable Lighting 137 Chapter Challenge 146 Chapter Review 146 8: Blueprint Animation 148 Introduction 148 Creating Automatic Doors 148 Matinee 171 Chapter Challenge 179 Chapter Review 179 9: Populating Your Level 180 Introduction 180 Importing the Rest of Your Objects 180 Creating Time-Based Materials 184 Creating Layered Materials 187 Adding Actors 196 Chapter Challenge 199 Adding Physics to an Actor 204 Chapter Challenge 207 Chapter Review 207 10: Particle Systems 208 Introduction 208 Overview of Cascade 208 Emitters 211 Curve Editor 217 Chapter Review 218 11: Advanced Blueprint Techniques 220 Introduction 220 Using Blueprints to Create Custom Length Hallways 220 Chapter Challenge 239 Changing Colors during Runtime 239 Interacting with Blueprints 243 Chapter Review 247 12: Working with Landscapes 248 Introduction 248 Creating and Working with Landscapes 248 Importing Landscapes 250 Building a Landscape 250 Chapter Challenge 253 Painting on Landscapes 254 Adding Water 261 Adding Foliage 263 Chapter Challenge 265 Chapter Review 265 Index 266
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