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An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence

معرفی کتاب «An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence» نوشتهٔ Shawn Graham، منتشرشده توسط نشر Berghahn Books در سال 2020. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming. Contents Tables Acknowledgements Introduction CHAPTER 1 Imagine a Network CHAPTER 2 Reanimating Networks CHAPTER 3 Add Agents and Stir CHAPTER 4 Archaeogaming CHAPTER 5 The Fun Is in the Building CHAPTER 6 Artificial Intelligence Conclusion: Enchantment Is a Remembering Afterword: Guidelines for Developing Your Own Digital Archaeology Appendices Appendix A Tasks for Golems – Building an ABM Appendix B Pot Trade Model Code Appendix C Information Diffusion on a Network Appendix D Golems in the City References Index
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