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Aerospace Blockset User's Guide

معرفی کتاب «Aerospace Blockset User's Guide» نوشتهٔ Unknown، منتشرشده توسط نشر MathWorks در سال 2022. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Aerospace Blockset User's Guide» در دستهٔ بدون دسته‌بندی قرار دارد.

Getting Started Aerospace Blockset Product Description Code Generation Support Support for Aerospace Toolbox Quaternion Functions Explore the NASA HL-20 Model Introduction What This Example Illustrates Open the Model Key Subsystems NASA HL-20 Example Modify the Model Aerospace Blockset Software Create Aerospace Models Basic Steps Build a Simple Actuator System Create a Model Run the Simulation Access Aerospace Examples About Aerospace Coordinate Systems Fundamental Coordinate System Concepts Coordinate Systems for Modeling Body Coordinates Wind Coordinates Coordinate Systems for Navigation Coordinate Systems for Display Visualization Tools Flight Simulation Interface Blocks Flight Instrument Blocks Simulation 3D Blocks MATLAB Graphics-Based Animation Utility Visualization Blocks Flight Simulator Interface About the FlightGear Interface Supported FlightGear Versions Obtain FlightGear Configure Your Computer for FlightGear FlightGear and Video Cards in Windows Systems Install and Start FlightGear Install Additional FlightGear Scenery Work with the Flight Simulator Interface Introduction About Aircraft Geometry Models Work with Aircraft Geometry Models Run FlightGear with Simulink Models Run the HL-20 Example with FlightGear Send and Receive Data Unreal Engine Simulation Environment Requirements and Limitations Software Requirements Minimum Hardware Requirements Limitations Acknowledgements How 3D Simulation for Aerospace Blockset Works Communication with 3D Simulation Environment Visualize with Cesium Set Up a Cesium ion Account Create a Model for Visualization Configure the Geospatial Configuration Parameters and Run the Simulation Projects Template for Flight Simulation Applications Flight Simulation Applications Flight Instrument Gauges Display Measurements with Cockpit Instruments Programmatically Interact with Gauge Band Colors Calculate UT1 to UTC Values Use the Delta UT1 Block to Create Difference Values for the Direction Cosine Matrix ECI to ECEF Block Analyze Dynamic Response and Flying Qualities of Aerospace Vehicles Flight Control Analysis Live Scripts Modify Flight Analysis Templates Explore Flight Control Analysis Functions Plot Short-Period Undamped Natural Frequency Results Model Spacecraft Model and Simulate CubeSats CubeSat Vehicle Model Template CubeSat Simulation Project CubeSat Model-Based System Engineering Project Utility Functions Case Studies Ideal Airspeed Correction Introduction Airspeed Correction Models Measure Airspeed Model Airspeed Correction Simulate Airspeed Correction 1903 Wright Flyer Introduction Wright Flyer Model Airframe Subsystem Environment Subsystem Pilot Subsystem Run the Simulation References NASA HL-20 Lifting Body Airframe Introduction NASA HL-20 Lifting Body The HL-20 Airframe and Controller Model Supporting Data Customize 3D Scenes for Aerospace Blockset Simulations Install Support Package and Configure Environment Verify Software and Hardware Requirements Verify Software and Hardware Requirements Install Support Package Configure Environment Migrate Projects Developed Using Prior Support Packages Customize Scenes Using Simulink and Unreal Editor Open Unreal Editor Create or Modify Scenes in Unreal Editor Run Simulation Reparent Actor Blueprint Install Cesium for Unreal Plugin Package Custom Scenes into Executable Package Scene into Executable Using Unreal Editor Simulate Scene from Executable in Simulink Get Started Communicating with the Unreal Engine Visualization Environment Set Up Simulink Model to Send and Receive Data C++ Workflow: Set Up Unreal Engine to Send and Receive Data Blueprint Workflow: Set Up Unreal Engine to Send and Receive Data Run Simulation Griffiss Airport Lighting Turn Airport Lights On and Off Prepare Custom Aircraft Mesh for the Unreal Editor Step 1: Check Units and Axes Step 2: Set Up Bone Hierarchy Step 3: Connect Mesh to Skeleton Step 4: Assign Materials Step 5: Export Mesh and Armature Step 6: Import Mesh to Unreal Editor Step 7: Set Block Parameters Place Cameras on Actors in the Unreal Editor Place Camera on Static Actor Place Camera on Vehicle in Custom Project Create Empty Project in Unreal Engine Build Light in Unreal Editor Use AutoVrtlEnv Project Lighting in Custom Scene Blocks 1D Controller [A(v),B(v),C(v),D(v)] 1D Controller Blend: u=(1-L).K1.y+L.K2.y 1D Observer Form [A(v),B(v),C(v),F(v),H(v)] 1D Self-Conditioned [A(v),B(v),C(v),D(v)] 2D Controller [A(v),B(v),C(v),D(v)] 2D Controller Blend 2D Observer Form [A(v),B(v),C(v),F(v),H(v)] 2D Self-Conditioned [A(v),B(v),C(v),D(v)] 3D Controller [A(v),B(v),C(v),D(v)] 3D Observer Form [A(v),B(v),C(v),F(v),H(v)] 3D Self-Conditioned [A(v),B(v),C(v),D(v)] 3DoF Animation 3DOF (Body Axes) 3DOF (Wind Axes) 3x3 Cross Product 4th Order Point Mass (Longitudinal) 4th Order Point Mass Forces (Longitudinal) 6DoF Animation 6DOF (Euler Angles) 6DOF (Quaternion) 6DOF ECEF (Quaternion) 6DOF Wind (Quaternion) 6DOF Wind (Wind Angles) 6th Order Point Mass (Coordinated Flight) 6th Order Point Mass Forces (Coordinated Flight) Acceleration Conversion Adjoint of 3x3 Matrix Aerodynamic Forces and Moments Airspeed Indicator Altimeter Angle Conversion Angular Acceleration Conversion Angular Velocity Conversion Artificial Horizon Attitude Profile Besselian Epoch to Julian Epoch Calculate Range Centrifugal Effect Model CIRA-86 Atmosphere Model Climb Rate Indicator COESA Atmosphere Model Create 3x3 Matrix Crossover Pilot Model CubeSat Vehicle Custom Variable Mass 3DOF (Body Axes) Custom Variable Mass 3DOF (Wind Axes) Custom Variable Mass 6DOF (Euler Angles) Custom Variable Mass 6DOF (Quaternion) Custom Variable Mass 6DOF ECEF (Quaternion) Custom Variable Mass 6DOF Wind (Quaternion) Custom Variable Mass 6DOF Wind (Wind Angles) Delta UT1 Density Conversion Determinant of 3x3 Matrix Digital DATCOM Forces and Moments Direction Cosine Matrix Body to Wind Direction Cosine Matrix Body to Wind to Alpha and Beta Direction Cosine Matrix ECEF to NED Direction Cosine Matrix ECEF to NED to Latitude and Longitude Direction Cosine Matrix ECI to ECEF Direction Cosine Matrix to Rodrigues Direction Cosine Matrix to Quaternions Direction Cosine Matrix to Rotation Angles Direction Cosine Matrix to Wind Angles Discrete Wind Gust Model Dryden Wind Turbulence Model (Continuous) Dryden Wind Turbulence Model (Discrete) Dynamic Pressure Earth Nutation Earth Orientation Parameters ECEF Position to LLA ECI Position to AER ECI Position to LLA Exhaust Gas Temperature (EGT) Indicator Estimate Center of Gravity Estimate Inertia Tensor Rodrigues to Direction Cosine Matrix Rodrigues to Quaternions Rodrigues to Rotation Angles Fixed-Wing Point Mass Flat Earth to LLA FlightGear Preconfigured 6DoF Animation Force Conversion Gain Scheduled Lead-Lag Generate Run Script Geocentric to Geodetic Latitude Geodetic to Geocentric Latitude Heading Indicator Geoid Height Horizontal Wind Model Horizontal Wind Model 07 Horizontal Wind Model 14 Ideal Airspeed Correction Incidence & Airspeed Incidence, Sideslip, & Airspeed International Geomagnetic Reference Field Interpolate Matrix(x) Interpolate Matrix(x,y) Interpolate Matrix(x,y,z) Invert 3x3 Matrix ISA Atmosphere Model Julian Epoch to Besselian Epoch Julian Date Conversion Lapse Rate Model Length Conversion Linear Second-Order Actuator LLA to ECEF Position LLA to ECI Position LLA to Flat Earth Mach Number Mass Conversion MATLAB Animation Moments about CG due to Forces Moon Libration Non-Standard Day 210C Non-Standard Day 310 Nonlinear Second-Order Actuator NRLMSISE-00 Atmosphere Model Orbit Propagator Pack net_fdm Packet for FlightGear Pilot Joystick Pilot Joystick All Planetary Ephemeris Precision Pilot Model Pressure Altitude Pressure Conversion Quaternion Conjugate Quaternion Division Quaternion Interpolation Quaternion Inverse Quaternion Modulus Quaternion Multiplication Quaternion Norm Quaternion Normalize Quaternion Rotation Quaternions to Direction Cosine Matrix Quaternions to Rodrigues Quaternions to Rotation Angles Radius at Geocentric Latitude Receive net_ctrl Packet from FlightGear Relative Ratio Rotation Angles to Direction Cosine Matrix Rotation Angles to Rodrigues Rotation Angles to Quaternions Revolutions Per Minute (RPM) Indicator Self-Conditioned [A,B,C,D] Send net_fdm Packet to FlightGear Simple Variable Mass 3DOF (Body Axes) Simple Variable Mass 3DOF (Wind Axes) Simple Variable Mass 6DOF (Euler Angles) Simple Variable Mass 6DOF (Quaternion) Simple Variable Mass 6DOF ECEF (Quaternion) Simple Variable Mass 6DOF Wind (Quaternion) Simple Variable Mass 6DOF Wind (Wind Angles) Simulation 3D Actor Transform Get Simulation 3D Actor Transform Set Simulation 3D Aircraft Simulation 3D Camera Get Simulation 3D Message Get Simulation 3D Message Set Simulation 3D Scene Configuration Simulation Pace Spacecraft Dynamics Spherical Harmonic Gravity Model Symmetric Inertia Tensor Temperature Conversion Three-axis Accelerometer Three-axis Gyroscope Three-axis Inertial Measurement Unit Turbofan Engine System Turn Coordinator Tustin Pilot Model Unpack net_ctrl Packet from FlightGear Velocity Conversion Von Karman Wind Turbulence Model (Continuous) WGS84 Gravity Model Wind Angles to Direction Cosine Matrix Wind Angular Rates Wind Shear Model World Magnetic Model Zonal Harmonic Gravity Model Functions asbFlightControlAnalysis ASim3dActor computeLateralDirectionalFlyingQualities computeLongitudinalFlyingQualities sim3d.Editor linearizeAirframe linearizeLongitudinalAirframe open ReadSimulation3DMessage Sim3dRelease Sim3dSetup Sim3dStep StartSimulation3DMessageReader StartSimulation3DMessageWriter StopSimulation3DMessageReader StopSimulation3DMessageWriter trimAirframe WriteSimulation3DMessage sim3d.maps sim3d.maps.Map.delete sim3d.maps.Map.download sim3d.maps.Map.local sim3d.maps.Map.server sim3d.utils.copyExampleSim3dProject Scenes Airport Griffiss Airport Aircraft Airliner Custom General Aviation Sky Hogg Air Transport Examples 1903 Wright Flyer and Pilot with Scopes for Data Visualization 1903 Wright Flyer and Pilot with Simulink 3D Animation Fly the De Havilland Beaver Lightweight Airplane Design Multiple Aircraft with Collaborative Control HL-20 with Flight Instrumentation Blocks HL-20 with Flight Instrument Blocks and Visualization Using Unreal Engine HL-20 Project with Optional FlightGear Interface Quaternion Estimate from Measured Rates Indicated Airspeed from True Airspeed Calculation Six Degree of Freedom Motion Platform Gravity Models with Precessing Reference Frame True Airspeed from Indicated Airspeed Calculation Airframe Trim and Linearize with Simulink Control Design Airframe Trim and Linearize with Control System Toolbox Self-Conditioned Controller Comparison Quadcopter Project Electrical Component Analysis for Hybrid and Electric Aircraft Constellation Modeling with the Orbit Propagator Block Mission Analysis with the Orbit Propagator Block Getting Started with the Spacecraft Dynamics Block Using Unreal Engine Visualization for Airplane Flight Developing the Apollo Lunar Module Digital Autopilot Transition from Low- to High-Fidelity UAV Models in Three Stages Lunar Mission Analysis with the Orbit Propagator Block Analyzing Spacecraft Attitude Profiles with Satellite Scenario Model-Based Systems Engineering for Space-Based Applications High Precision Orbit Propagation of the International Space Station Convert Pressure Fly the De Havilland Beaver with Unreal Engine Visualization Aerospace Units Appendix Aerospace Units
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