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Advances in Visual Informatics: 8th International Visual Informatics Conference, IVIC 2023, Selangor, Malaysia, November 15–17, 2023, Proceedings (Lecture Notes in Computer Science, 14322)

معرفی کتاب «Advances in Visual Informatics: 8th International Visual Informatics Conference, IVIC 2023, Selangor, Malaysia, November 15–17, 2023, Proceedings (Lecture Notes in Computer Science, 14322)» نوشتهٔ Halimah Badioze Zaman (editor), Peter Robinson (editor), Alan F. Smeaton (editor), Renato Lima De Oliveira (editor), Bo Nørregaard Jørgensen (editor), Timothy K. Shih (editor), Rabiah Abdul Kadir (editor), Ummul Hanan Mohamad (editor), Mohammad Nazir Ahma، منتشرشده توسط نشر Springer Verlag در سال 2023. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

"This book constitutes the refereed proceedings of the 8th International Conference on Advances in Visual Informatics, IVIC 2023, held in Selangor, Malaysia in November 2023. The 51 full papers presented were carefully reviewed and selected from 101 submissions. The conference focused on 6 tracks: Modeling and Simulation, Mixed Reality and HCI, Systems Integration and IoT, Cybersecurity, Energy Informatics and Intelligent Data Analytics."--Springer website Preface Organization Contents Keynote Managing Personal Information 1 Introduction 2 Definition of Personal Information Management 3 Lifelogging: Extreme Personal Information Gathering 4 Problems, Challenges and Opportunities for Personal Information 5 Future for Personal Information and Its Management References Modeling and Simulation A Visual Real-Time Mobile E-Logbook System to Capture Design Activities, Decisions, and Ideas for Engineers 1 Introduction 2 Literature Review 3 Methodology 3.1 Requirement and Analysis 3.2 Design 3.3 Implementation 3.4 Test Plan and Results (Verification with a Case Study) 4 Conclusion References A Virtual Reality Development Methodology: A Review 1 Introduction 2 Several Virtual Reality Development Methodologies (VRDM) 2.1 Model – Driven Architecture (MDA) 2.2 360° Immersive Video Applications 2.3 Virtual Reality Clinical Trials 2.4 Knowledge Oriented Medical Virtual Reality (KOMVR) 2.5 Knowledge Engineering Methodologies 2.6 Designing Virtual Reality Applications – Development IDEs 2.7 Virtual Reality Simulation (VRS) 2.8 Design – Based Research (DBR) 2.9 TRES-D Methodology 2.10 Virtual Reality Interface Design (VRID) 3 Discussion 3.1 No Consensus on Standard of VRDM 3.2 Importance of Knowledge on Domain or Reality to Support VR Development 3.3 The Importance of Virtual Reality Development Methodology 4 Conclusion References Deep Learning and Sentiment Analysis-Based Cryptocurrency Price Prediction 1 Introduction 2 Related Work 3 Methodology 3.1 Data Description 3.2 Pre-processing 3.3 Sentiment Analysis Model 3.4 Proposed System Model 3.5 Performance Error Metrics 3.6 Model Comparison 4 Conclusion References A Comparative Study of Univariate and Multivariate Time Series Forecasting for CPO Prices Using Machine Learning Techniques 1 Introduction 2 Background Study 3 Methodology 3.1 Data Description 3.2 Exploratory Data Analysis 3.3 Data Pre-processing 4 Experimental Results and Analysis 5 Conclusions and Recommendations References Improving Autonomous Robot Gripper Position on Lifting Trash Objects based on Object Geometry Parameters and Centroid Modification 1 Introduction 2 Material and Methods 3 Results and Discussion 3.1 Result of Type Trash 3.2 Result of Geometry Trash Object 3.3 Result of Centroid 3.4 Result of Object Geometry Parameters and Centroid Modification (OGP-CM) 4 Conclusions References A Web Application to Recommend Songs Based on Human Facial Expressions and Emotions 1 Introduction 2 Literature Review 2.1 Facial Expression and Emotions 2.2 Music and Emotions 2.3 Facial Emotion Recognition Technology 2.4 Existing Systems 3 Methodology 3.1 Developing the Web Application Base 3.2 Face Detection and Emotion Recognition 3.3 Recommending Songs Based on Emotion Identified 4 Experiments and Results 4.1 Experiments 4.2 Results and Analysis 5 Conclusion and Future Work References Understanding Text Messages for Anxiety Therapy Through Topic Modeling 1 Introduction 2 Topic Modeling 3 Experimental Design 3.1 Initial Experiment 3.2 Actual Experiment 4 Result and Discussion 4.1 Classification Accuracy 4.2 Topic Clustering 4.3 Coherence Score 4.4 Actual Experiment and Topic Labelling 5 Conclusion References Mixed Reality and Human-Computer Interaction Theoretical Analysis of Research Methodology to Study Emotions Using Emotion AI Among Malaysian E-Learning Tertiary Students for Prototype of Adaptive Interface 1 Introduction 2 Literature Review 2.1 Changes in Technologies 2.2 Importance of Tertiary Education 2.3 Educational Technology for Future 2.4 Diverse Impact of Educational Technology 2.5 Need for Emotional Evaluation Among E-Learning Students 2.6 Motivational Intensity and Skill Development Among Student 2.7 Adaptive User Interface 3 Research Methodology 4 Discussion 5 Conclusion References Human Gesture Recognition for Elderly People Using User Training Interaction Data 1 Introduction 2 Research Methodology 3 Result and Discussion 4 Conclusion References Virtual Reality for Social-Emotional Learning: A Review 1 Introduction 2 Related Work 3 Method 3.1 Final Document 4 Findings: Virtual Reality Design Framework for SEL 5 Discussion 5.1 Virtual Reality (VR) 5.2 Social-emotional Learning (SEL) 6 Discussion References Embodied Narrative: Data Storytelling of Online Artwork Experiences 1 Introduction 2 Related Work 3 Implementation 3.1 Method 3.2 Virtual Gallery 3.3 Artist Online Portfolio 4 Results 4.1 Navigation 4.2 Viewing Distance 4.3 3D Online Gallery Versus 2D Online Artist Portfolio 4.4 Lack of Dimensionality 4.5 Internet Connection 4.6 Information Scarcity 5 Discussion 6 Conclusion and Future Work References Participatory Design Workshop to Create a Virtual Reality Musical Instrument Based on Tumbuk Kalang 1 Introduction 2 Related Work 3 Methodology 3.1 Participants 3.2 Welcome Note and Briefing 3.3 Ice Warming Game: Pass the Bucket 3.4 Scene Setting 3.5 Innovative ins-YOU-ment 3.6 Idea Presentation 3.7 Debriefing 4 Results 5 Discussion and Future Work 6 Conclusion References Evaluating the Effectiveness of E-Learning Website Using Electroencephalogram 1 Introduction 2 Related Works 3 Materials and Methods 4 Results 5 Conclusions References Compustory: A Virtual Museum Game for Modeling the History of Computer Evolution 1 Introduction 2 Methodology 2.1 Development Model 2.2 Media Validation Instrument 2.3 Data Analysis Techniques 3 Result and Discussion 3.1 Deciding Game Goals and Learning Materials 3.2 Designing Game Play and Screen Flow 3.3 Game Development and Design Implementation 3.4 Results of Media Validation by Experts 3.5 Discussion 4 Conclusion References The Use of Augmented Reality, Virtual Reality, and Mixed Reality in Communication Children’s with ASD: Systematic Literature Review 1 Introduction 2 Review Method 2.1 Research Question 2.2 Article Selection 2.3 Data Synthesis 3 Results 3.1 What are the Communication Areas Involved in the Use of AR/VR/Mixed Reality? 3.2 How AR/VR/Mixed Reality Used to Enhance Communication Skills in Children with ASD? 3.3 What are the User Experiences and Accessibility Considered When Providing Interventions Using AR/VR/Mixed Reality? 3.4 What Are the Technological Limitations in AR/VR/Mixed Reality Research in Improving the Communication Skills of Children with ASD? 3.5 What are the Findings from the AR/VR/Mixed Reality Study in Children with ASD? 4 Discussion 5 Conclusion References Hybrid on a Budget: An Autoethnographic Study 1 Introduction 2 Review of Literature 3 Financial Cost of Setting Up Hybrid Classrooms 4 Research Method 5 Data Findings and Analysis 5.1 Considerations in the Setting Up of Hybrid on a Budget 5.2 Equipment and Software for Hybrid on a Budget 5.3 Physical Preparations and Mental Awareness 6 S2C2 Model for the Setting Up of Hybrid Classrooms 7 Conclusion References Adoption Barriers of Assistive Ambient Technology: A Systematic Literature Review 1 Introduction 2 Methods 3 Results and Discussion 3.1 Selection 3.2 Elderly Technology Adoption Barrier 4 Conclusion References The Affordances and Usability Evaluation for HeartM 3.0: A Mobile Heart Monitoring Application 1 Introduction 2 Literature Review 2.1 Affordances 2.2 Usability 3 Methods 3.1 Design Science Research Methodology 3.2 Data Collection 4 Results and Discussion 5 Conclusion References Game-Based Mobile Application for Tarannum Learning 1 Introduction 2 Methodology 2.1 Requirement Analysis 2.2 System Development 2.3 System Modules 3 Result and Discussion 4 Conclusion References Review of User Satisfaction Models in the Context of Digital Libraries Setting 1 Introduction 2 Methodology 2.1 Keywords 2.2 Database 2.3 Inclusion and Exclusion Criteria 3 Results 3.1 TAM and Digital Libraries Studies 3.2 IS Success Model and Digital Libraries Studies 3.3 Other Models to Assess User Satisfaction 4 Discussion 5 Conclusion References Systems Integration and IoT, Cybersecurity, Energy Informatics Design and Development of an Automated Filament Changing System for Fused Deposition Modelling (FDM) 3D Printer Using Axiomatic Design and TRIZ 1 Introduction 1.1 TRIZ 1.2 Axiomatic Design 1.3 3D Printing 1.4 Objectives and paper Outline 2 Methodology 2.1 Conceptual Design (Axiomatic Design) 2.2 Design Revision (TRIZ Problem Solving Tools) 3 Final Design 3.1 Central Control Sub-System 3.2 Merger Sub-system 3.3 Spool Rollers Sub-system 3.4 Filament Guide Sub-system 3.5 Software Development 3.6 Control on Motor Rotating Speed 3.7 Cases of Triggering the Motors 4 Results of the Prototype Testing and Discussions 5 Conclusion References Blockchain-Based Traceability Method - A Review 1 Introduction 2 Blockchain Traceability Methods 3 Category of Blockchain Traceability 3.1 Consortium Centric Blockchains 3.2 Smart Contracts 3.3 Custom Algorithms and Mathematical Modeling 4 Discussion 5 Conclusions References Responding to Regional Revitalisation and Socio-economic Challenges in Japan: Government Approaches and Use of Advanced Technologies 1 Introduction 2 Socio-economic Challenges in Japan and Global Issues 2.1 Ageing and Population Decline 2.2 Labour Shortages 2.3 Regional Revitalisation Concerns 2.4 Food Security and Environment and Global Issues 2.5 Investment and Promotion of Technological Advancements and Innovation 3 Japan’s Strategies and Measurements for Agricultural Issues 3.1 Insights into the Japanese Government’s Approaches: Acts, Strategies and Initiatives 3.2 Basic Plan for Food, Agriculture and Rural Areas 3.3 The MeaDRI Strategy for Sustainable Food Systems 3.4 Establishment of Farmland Intermediary Management Institutions 3.5 Promotion of Technological Advancements and Innovation in Agriculture 4 Current Smart Agriculture and Other Government Initiatives 4.1 Investment and Promotion of Technological Advancements and Innovation 4.2 Use Cases in Smart Agriculture 4.3 Challenges and Expectations 5 Conclusion References Evaluation of Smart Community Engagement in Riyadh, Saudi Arabia 1 Introduction 2 Related Work 2.1 Community Engagement 2.2 ICT and Community Engagement 2.3 Smart Community Studies in other Countries 2.4 Smart Community Studies in the KSA 3 Methodology 4 Results and Findings 4.1 Demographic Data 4.2 Community Engagement Current Status 4.3 Communication and Feedback Status 4.4 Hypothesis Testing 5 Conclusion References Cloud Service Provider Cost for Online University: Amazon Web Services versus Oracle Cloud Infrastructure 1 Introduction 2 Research Question 3 Importance of the Research 4 Literature Review 4.1 Cloud Computing Service Models 4.2 Cloud Computing Deployment Models 4.3 Cloud Computing Pricing Model 4.4 Amazon Web Services (AWS) Pricing 4.5 Oracle Cloud Infrastructure (OCI) Pricing 5 Methodology 5.1 Phase One: Data Collection 5.2 Phase Two: Analysis and Comparison of Selected Cloud Service Providers 5.3 Phase Three: Evaluate and Validate the Comparison Result 6 Result and Discussion 7 Conclusion 8 Future Works References Elevating Database Performance: Current Caching and Prefetching Strategies for Online Databases in Nigeria 1 Introduction 2 Background of Problems 3 Related Work 4 Methodology 5 Results and Discussion 5.1 Results 5.2 Discussion 6 Contribution to Body of Knowledge 7 Conclusion References Exploring Data Wiping Practices in the Royal Malaysian Air Force (RMAF) HQ 1 Introduction 2 Background and Related Work 2.1 Data Wiping 2.2 Common Technique Used in Data Wiping 2.3 Data Handling in Military 3 The Importance of Data Wiping in Cybersecurity 3.1 Data Wiping Guidelines in the Military 3.2 Data Sanitization in Organization 4 Current Data Wiping Practices of the RMAF 5 Conclusion References Affordances-Based Behavior Change for Energy Efficiency Among Malaysians: A Conceptual Model 1 Introduction 2 Literature Review 2.1 Climate Change and the Trend of Rising Energy Consumption in Malaysia 2.2 Behavior Change on Energy Efficiency Using IS 2.3 Theoretical Limitations and Lack of Parsimony in Current Behavior Change Research 2.4 Behavior Change and Affordance Theories for Energy Efficiency Using IS 3 The Proposed Conceptual Model and Discussion 4 Conclusion References Intelligent Data Analytics The Role of Mass Media as a Communications Distributor for Tourism Villages in Indonesia 1 Introduction 2 Proposed Method 3 Results and Discussion 3.1 Mass Media as a Message Channel 3.2 Mass Media in Tourism Villages 4 Conclusion References Creating Values for Big Data Analytics through Business and Technology Alignment 1 Introduction 2 Working Background 3 Business-Data Requirement Framework 3.1 Business Value Alignment 3.2 Data Technical Alignment 3.3 The Implementation in Real Organizational Settings 4 Conclusion References Web-Based Mental Health Predicting System Using K-Nearest Neighbors and XGBoost Algorithms 1 Introduction 2 Background Study 3 Methodology 3.1 Data Collection 3.2 Data Pre-processing 3.3 Model Development 3.4 Testing Model 4 Model Testing Results and Analysis 4.1 Web-Based System Development Results 4.2 Functionality Test and Results 5 Conclusion References Genre Classification in Music using Convolutional Neural Networks 1 Introduction 2 Related Work 3 Data Description 4 Methodology 4.1 Mel-Frequency Cepstral Coefficients Feature Extraction 4.2 Convolution Neural Network Model 5 System Architecture 6 Results and Analysis 7 Conclusion and Future Works References Harnessing Technology for Efficient Coagulation Profile E-Reporting: A Design Thinking Approach 1 Introduction 2 Literature Review 2.1 Technology-Enabled Coagulation Profile Reporting 2.2 Design Thinking In Healthcare 2.3 Application of Design Thinking in Coagulation Profile E-Reporting 2.4 User-Centered Design and Coagulation Profile E-Reporting 3 Design Thinking Process 3.1 Persona, Empathy Mapping and Journey Mapping Analysis 3.2 Idea Generation 3.3 Prototype Design 4 Proposed Solution 5 Conclusion References The Impact of Preprocessing Techniques Towards Word Embedding 1 Introduction 2 Related Work 2.1 Text Preprocessing 2.2 Document Classification 2.3 Word Embedding 3 Methodology 4 Results and Discussions 5 Conclusion References Predict Traffic State Based on PCA-KMeans Clustering of neighbouring roads 1 Introduction 2 Related Work 3 Methodology 3.1 Sourcing and Pre-processing 3.2 Investigate Traffic Flow Pattern 3.3 Calculate Congestion Index 3.4 Determining Congestion 3.5 Clustering Road Segment 3.6 Predict Traffic State 4 Result and Discussion 4.1 Clustering Road Segment 4.2 Prediction of traffic state 4.3 Discussion 5 Conclusion References Unleashing Trustworthy Cloud Storage: Harnessing Blockchain for Cloud Data Integrity Verification 1 Introduction 2 Research Motivation 3 Statement of the Problem 4 Proposal 5 Conclusion References A Novel Approach of Adpative Window 2 Technique and Kalman Filter- “KalADWIN2” for Detection of Concept Drift 1 Introduction 2 Adaptive Windowing (ADWIN) 2.1 Window Based Methods 3 Adaptive Windowing 2 (ADWIN2) 4 Kalman Filters 5 Proposed Novel Approach- KalADWIN2 (Kalman Filter + ADWIN2) 6 Conclusion References Unleashing the Power of Visuals: A Captivating Exploration of Scientific Data Visualization Methods and Techniques 1 Introduction 2 Related Studies 3 Methodology 3.1 Article Collection 3.2 Inclusion and Exclusion Criteria 4 Results and Discussion 4.1 HPC Network Models 4.2 Streamline Visualization 4.3 Feature Enhancement Volume Visualization 4.4 Vis Integrate with OSPRay 4.5 Fusion Technique 5 Conclusion References Blockchain Technology for Traceability Monitoring in Food Supply Chain 1 Introduction 1.1 Food Supply 1.2 Situation Food Supply in Malaysia 1.3 Problem Raise in Food Supply in Malaysia 1.4 Research Scope 1.5 Research Motivation 2 Literature Review 2.1 Food Supply 2.2 Food Supply Technology and Solution 2.3 Food Supply in Malaysia 2.4 Blockchain 2.5 Relationship Between Food Supply and Blockchain 3 Methodology 3.1 Model of Blockchain for Food Supply 3.2 Implementation of Blockchain for Food Supply 3.3 Challenges Implementation 4 Discussion 5 Conclusion and Future Research References Data Mining in Establishing the Indirect Reference Intervals of Biochemical and Haematological Assays in the Paediatric Population: A Review 1 Introduction 2 Data Mining in IRI Establishment 2.1 The Indirect Methods for RIs Establishment 2.2 The Indirect Methods for Paediatric RIs (PRIs) Establishment 2.3 The Steps Involved in IRI Establishment 3 Summary of Published Studies on RI Establishment Using Indirect Method in the Paediatric Population 4 Summary of Published Studies on RI Establishment Using Indirect Method in the Paediatric Population 4.1 Comparison of Indirect PRIs Between Countries 4.2 Discrete vs. Continuous IRIs 5 Conclusion References A Visual-Based Energy Efficient Digital Agro (EE i-Agro) Project for Design & Technology Subject, Based on Computational Thinking Skills Across STEM 1 Introduction 2 Importance of Computational Thinking and Composition of its Elements 3 Material and Development Methodology of EE i-Agro 3.1 Prototyping Iterative Life Cycle Development Model of VB-P3 3.2 Learning Modules: MEE i-AGRO and e-EE i-Agro Sheets 4 Results and Discussions 4.1 Findings on Study Conducted on Classroom Interaction During the Design and Technology (RBT) Class for Year 5 5 Conclusion References Multilingual Speech Emotion Recognition Using Deep Learning Approach 1 Introduction 1.1 Research Background 1.2 Problem Statement 1.3 Research Objectives 1.4 Scope and Contribution 2 Literature Review 2.1 Existing Speech Databases 2.2 Speech Front-End Feature Extraction 2.3 Deep Learning Neural Networks 3 Methodology 3.1 Overview of Execution of Speech Emotion Recognition 3.2 Data Collection and Signal Extraction 3.3 Signal Conversion 3.4 Image Recognition Using Transfer Learning 3.5 Result Validation 3.6 Implementation of Trained Network 4 Results and Discussion 4.1 Combination of RAVDESS and EMO-DB 4.2 Maximum Epochs 4.3 Learning Rate 4.4 Image Augmentation 4.5 Testing Results 5 Conclusion 5.1 Future Recommendations References Covid-19 Detection Using Coughing Sounds with Mel-frequency Cepstral Coefficients and Long Short-Term Memory 1 Introduction 2 Problem Background 3 Proposed Method 3.1 Coughing Dataset Collection and Distribution 3.2 Signal Pre-Processing and Feature Extraction 3.3 Neural Network Architecture of LSTM 3.4 Performance Evaluation on the Trained Model 4 Experimental Results 5 Conclusion 5.1 Future works References Enhancing Diabetes Prediction and Classification Using the Bidirectional Neighbor Graph Algorithm 1 Introduction 2 Related Work 3 Methodology 3.1 Data Collection 3.2 Prepressing 3.3 Algorithm Proposed 4 Results and Dissection 5 Conclusion References Feature Selection Techniques on Breast Cancer Classification Using Fine Needle Aspiration Features: A Comparative Study 1 Introduction 2 Related Works 2.1 Existing Feature Selection Techniques for Breast Cancer Diagnosis 3 Materials and Methods 3.1 Source of FNA Data 3.2 Comparison of Feature Selection Techniques 3.3 Supervised Machine Learning Classifier 3.4 Evaluation Measure 4 Results and Discussions 4.1 Performance of Feature Selection Techniques 4.2 Relevant Features for Breast Cancer Classification Using FNA Data 5 Conclusion References Machine Learning Trends in Mushroom Agriculture: A Systematic Review Methodology 1 Introduction 2 Systematic Review Methodology 2.1 Planning Phase 2.2 Retrieving Phase 2.3 Reviewing Phase 3 Analysis and Discussion 3.1 Trends of Machine Learning Models 3.2 Types of Evaluation Techniques 3.3 Source of the Dataset Used 3.4 Learning Methodology and Strategy Used 4 Conclusion References Is ChatGPT not Appropriate for Religious Use? 1 Introduction 2 Methodology 3 WH Questions and Answers 4 Questions Related to Religious Matters 5 ChatGPT’s Engine 6 Experiment with Existing Data Set 7 Conclusion References A Visual-Based Energy Efficient Chatbot: Relationship between Sentiment Analysis and Customer Satisfaction 1 Introduction 2 Background on Chatbots 3 Design and Development of the Visual-Based Energy Efficient Chatbot 4 Results and Discussion 4.1 Preliminary Testing 4.2 Pre-Development Testing 4.3 Post-Development Testing 4.4 Customer Satisfaction Score (CSAT) Analysis 5 Conclusion References Abstractive Summarization Evaluation for Prompt Engineering 1 Introduction 2 Related Work 3 Methodology 3.1 Using Pretrained Models for Summarization 3.2 Abstractive Comparison Metric 3.3 Improving Summaries Using Prompt 4 Results and Discussion 4.1 Performance of the Abstractive Summarization Metric 4.2 Improvement in Prompt Engineering 5 Conclusion References Fuzzy Soft Set Based Classification for Rock Dataset 1 Introduction 2 Fuzzy Soft Set (FSS) 3 Similarity and Distance Measure 4 Methodology 5 Result and Discussion 6 Conclusion References A Diabetes Prediction Model with Visualized Explainable Artificial Intelligence (XAI) Technology 1 Introduction 2 Related Works 3 Proposed Methodology 3.1 Date Preprocessing 3.2 Model Development and Validation 3.3 Model Interpretation 4 Results and Discussions 4.1 Performance Comparison of Different ML Algorithms 4.2 Test Results of the Final Model 4.3 Visualized Model Explanation 5 Conclusion References Author Index This book constitutes the refereed proceedings of the Third International Conference on Advances in Visual Informatics, IVIC 2013, held in Selangor, Malaysia, in November 2013. The four keynotes and 69 papers presented were carefully reviewed and selected from various submissions. The papers focus on four tracks: computer visions and engineering; computer graphics and simulation; virtual and augmented reality; and visualization and social computing.
دانلود کتاب Advances in Visual Informatics: 8th International Visual Informatics Conference, IVIC 2023, Selangor, Malaysia, November 15–17, 2023, Proceedings (Lecture Notes in Computer Science, 14322)