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Advances in social computing and digital education : 7th International Workshop on Collaborative Agents Research and Development, CARE 2016, Singapore, May 9, 2016 and Second International Workshop on Social Computing in Digital Education, SocialEdu 2016,

معرفی کتاب «Advances in social computing and digital education : 7th International Workshop on Collaborative Agents Research and Development, CARE 2016, Singapore, May 9, 2016 and Second International Workshop on Social Computing in Digital Education, SocialEdu 2016,» نوشتهٔ Fernando Koch, Andrew Koster, Tiago Primo, Christian Guttmann (eds.)، منتشرشده توسط نشر Springer International Publishing AG در سال 2016. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

This book constitutes the refereed proceedings of the 7th International Workshop on Collaborative Agents Research and Development, CARE 2016, held in Singapore in May 2016 and Second International Workshop on Social Computing in Digital Education, SocialEdu 2016, held in Zagreb, Croatia, in June 2016. For CARE 2016 there were 4 papers selected out of 7 submissions, and for SocialEdu 5 papers were selected from 7 submissions. The 9 extended and revised full papers presented were carefully reviewed. The papers deal with topics like techniques of continuous monitoring, human behaviour analysis, recommendation systems, adjustment of education activities, intelligent content placement, and others. Preface 6 Organization 10 Contents 11 SCALA Web System on the Internet of Things: An Exploratory Research in Social Computing 12 Abstract 12 1 Introduction 12 2 The SCALA System 13 3 Review of the State of Art on IoT and Autism 19 3.1 Scientific Databases 19 3.2 Descriptors of the Exploratory Research 19 3.3 Results of the Exploratory Research 19 4 SCALA IoT: The SCALA Web System on Internet of Things 23 5 Final Remarks 27 Acknowledgements 28 References 28 A Link Between Worlds: Towards a Conceptual Framework for Bridging Player and Learner Roles in Gamified Collaborative Learning Contexts 30 Abstract 30 1 Introduction 30 2 Related Work 32 3 Method 33 4 Vocabulary to Represent Interactions in Gamified Collaborative Learning 36 4.1 Conceptual Framework Using Peer Tutoring Theory 39 4.2 Case Study: Who Can Play the Peer-Tutoring Role, and Which Player Role is Appropriate? 41 5 Concluding Remarks and Future Work 43 Acknowledgments 43 References 43 Group Recommendation System for E-Learning Communities: A Multi-agent Approach 46 Abstract 46 1 Introduction 46 1.1 Literature Review 47 1.2 Research Goal 47 1.3 Research Scope 47 2 Proposed Method 48 2.1 Agents Role 48 2.2 Learning Classifier System (LCS) 48 2.2.1 Classifier Representation 49 2.2.2 Proposed Architecture 49 2.2.3 Decision-Making Process 50 2.2.4 Genetic Algorithms 51 2.2.5 Reinforcement Learning 51 2.2.6 Organizational Learning 52 2.2.7 Making Group Recommendation 53 3 Experiment 53 3.1 Data Generation 53 3.2 Accuracy Measurement 54 3.3 Parameter Settings 54 3.4 Experiment Result 55 4 Conclusion and Future Works 56 References 57 The Impact of Social Similarities and Event Detection on Ranking Retrieved Resources in Collaborative E-Learning Systems 58 Abstract 58 1 Introduction 58 2 Related Work 59 3 Improving Tag Based Search in Collaborative E-Learning Environment 60 3.1 Improving Resources Retrieval by Resolving Semantics Lack Problem in E-Learning Folksonomy 61 3.2 Personalized Ranking Function in E-Learning Folksonomy 64 3.3 Folksonomy’s Enrichment 67 4 Experiments and Evaluation 68 4.1 Experimental Results 69 4.2 Analyze the Approach Accuracy in Resources Retrieved 69 4.3 The Impact of α Value in the Ranking Function 70 4.4 Scalability Evaluation 72 5 Conclusion and Future Work 72 References 73 Using Semantic Web Technologies to Describe an Educational Domain 75 1 Introduction 75 2 Related Work 76 3 Building the Knowledge Representation 77 3.1 Describing Layer One Ontologies 78 3.2 Describing Layer Two Ontologies 79 3.3 Describing Layer Three Ontologies 79 4 Example Application 79 4.1 The Layer One Ontology 80 4.2 The Layer Two Ontology 82 4.3 The Layer Three Ontology 83 5 Ongoing Work 85 5.1 SPARQL 85 5.2 SQWRL 86 6 Discussion 87 7 Conclusion 89 References 90 Forming Tests from Questions with Different Theoretical and Practical Degree 92 Abstract 92 1 Introduction 92 2 Description of the Dynamic Model for Assessment and Interpretation of Results (DMAIR) 94 3 Description of the Method Based on a Genetic Algorithm 95 4 Implementation and Results 100 5 Conclusions 105 References 106 Collaborative Assessments in On-Line Classrooms 108 1 Introduction 108 2 Background 109 3 CJ: Collaborative Judgements Model 111 3.1 Notation 111 3.2 The CJ Algorithm 111 3.3 Comparing CJ to Related Literature 113 4 The PAAS Model 113 4.1 Notation and Problem Definition 113 4.2 The PAAS Algorithm 114 4.3 Comparing PAAS to Related Literature 120 5 The English Classroom Experiment 120 5.1 Experimental Setting 120 5.2 Results 121 6 The Simulation-Based Experiment 122 6.1 Experimental Setting 122 6.2 Simulation Results 123 7 Conclusion 126 References 127 Argumentation Support Tool with Modularization Function and Its Evaluation 128 1 Introduction 128 2 Theoretical Background 129 2.1 Toulmin Diagram 130 2.2 Argumentation Framework 130 3 Argumentation Support Tool on Tablet PC 131 3.1 Overview of Argumentation Support Tool 131 3.2 Input Interface 134 3.3 Conversion from AD to AF by Way of Logical Expression 135 3.4 Searching Similar Scene 136 3.5 Modularization of Argumentation Framework 137 4 Evaluation 140 4.1 Experimental Setting 141 4.2 Result 142 5 Conclusion 144 References 145 Gamification Design Framework to Support Multi-Agent Systems Theory Classes 147 1 Introduction 147 2 Background and Related Work 149 2.1 Teaching MAS 149 2.2 Gamification of Learning 149 2.3 Related Work 151 3 Gamification Model Canvas - GMC 152 4 Proposal 154 4.1 End Game: A New Element in GMC 154 4.2 GMC Extensions 156 5 Case Study 156 5.1 Design 156 5.2 Gamified Class 158 6 Results 162 7 Conclusions and Future Work 164 References 164 The Role of Agent-Based Simulation in Education 167 1 Introduction 167 2 Background 168 3 ABMS for Education 169 4 Proof-of-Concept Model of a Classroom 171 4.1 Implementation 173 4.2 Experiments 174 5 Discussion 176 References 177 Author Index 179 Front Matter....Pages I-XI SCALA Web System on the Internet of Things: An Exploratory Research in Social Computing....Pages 1-18 A Link Between Worlds: Towards a Conceptual Framework for Bridging Player and Learner Roles in Gamified Collaborative Learning Contexts....Pages 19-34 Group Recommendation System for E-Learning Communities: A Multi-agent Approach....Pages 35-46 The Impact of Social Similarities and Event Detection on Ranking Retrieved Resources in Collaborative E-Learning Systems....Pages 47-63 Using Semantic Web Technologies to Describe an Educational Domain....Pages 64-80 Forming Tests from Questions with Different Theoretical and Practical Degree....Pages 81-96 Collaborative Assessments in On-Line Classrooms....Pages 97-116 Argumentation Support Tool with Modularization Function and Its Evaluation....Pages 117-135 Gamification Design Framework to Support Multi-Agent Systems Theory Classes....Pages 136-155 The Role of Agent-Based Simulation in Education....Pages 156-167 Back Matter....Pages 169-169
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