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برنامه‌نویسی بازی‌های پیشرفته با جاوا

Advanced Java Game Programming

معرفی کتاب «برنامه‌نویسی بازی‌های پیشرفته با جاوا» (با عنوان لاتین Advanced Java Game Programming) نوشتهٔ David Wallace Croft B.Sc., M.Sc. (auth.)، منتشرشده توسط نشر Apress; Distributed to the book trade in the United States by Springer-Verlag در سال 2004. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft , founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Table of Contents Development Setup Deployment Frameworks Swing Animation Animation Library Advanced Graphics Persistent Data Game Architecture A* Algorithm HTTP Tunneling HTTP Polling HTTP Pulling Front Matter....Pages i-xxi Development Setup....Pages 1-34 Deployment Frameworks....Pages 35-86 Swing Animation....Pages 87-125 Animation Library....Pages 127-183 Advanced Graphics....Pages 185-228 Persistent Data....Pages 229-278 Game Architecture....Pages 279-345 A* Algorithm....Pages 347-385 HTTP Tunneling....Pages 387-427 HTTP Polling....Pages 429-485 HTTP Pulling....Pages 487-533 Back Matter....Pages 535-562 Accompanied by a CD-ROM featuring sample games and a library of reusable code, graphics, and sound effects for game development, this helpful handbook offers a comprehensibve tutorial in the latest Java game programming techniques, covering deployment frameworks, accelerated graphics, game architecture, multiplayer networking, AI, and more. Original. (Advanced) D.W. Croft teaches the reader how to create desktop and Internet games using the most up-to-date Java programming techniques. He is one of the first to cover animation using Swing. With clearly explained code, an open source reusable game library and an animation engine, he shows how to put out new games quickly
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