Advanced Game Design with HTML5 and JavaScript
معرفی کتاب «Advanced Game Design with HTML5 and JavaScript» نوشتهٔ Rex van der Spuy (auth.)، منتشرشده توسط نشر Apress : Distributed to the Book trade worldwide by Springer Science+Business Media در سال 2015. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «Advanced Game Design with HTML5 and JavaScript» در دستهٔ بدون دستهبندی قرار دارد.
How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation. You’ll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You’ll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web. Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It’s also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills. The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you’re looking for a book to take your game design skills into the stratosphere and beyond, this is it! Front Matter....Pages i-xxiv Level Up!....Pages 1-57 The Canvas Drawing API....Pages 59-92 Working with Game Assets....Pages 93-110 Making Sprites and a Scene Graph....Pages 111-163 Making Things Move....Pages 165-188 Interactivity....Pages 189-237 Collision Detection....Pages 239-286 Juice It Up....Pages 287-329 Sound with the Web Audio API....Pages 331-368 Tweening....Pages 369-405 Make Your Own Game Engine....Pages 407-448 Vectors for Movement and Collision Detection....Pages 449-517 Back Matter....Pages 519-525
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