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Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings (Lecture Notes in Computer Science Book 9891)

معرفی کتاب «Adaptive and Adaptable Learning: 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings (Lecture Notes in Computer Science Book 9891)» نوشتهٔ Katrien Verbert, Mike Sharples, Tomaž Klobučar (eds.)، منتشرشده توسط نشر Springer International Publishing : Imprint : Springer. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.

This book constitutes the proceedings of the 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, held in Lyon, France, in September 2016. The 26 full papers, 23 short papers, 8 demo papers, and 33 poster papers presented in this volume were carefully reviewed and selected from 148 submissions. Front Matter....Pages I-XX Front Matter....Pages 1-1 A Semantic-Driven Model for Ranking Digital Learning Objects Based on Diversity in the User Comments....Pages 3-15 Social Facilitation Due to Online Inter-classrooms Tournaments....Pages 16-29 How to Attract Students’ Visual Attention....Pages 30-41 Creating Effective Learning Analytics Dashboards: Lessons Learnt....Pages 42-56 Retrieval Practice and Study Planning in MOOCs: Exploring Classroom-Based Self-regulated Learning Strategies at Scale....Pages 57-71 “Keep Your Eyes on ’em all!”: A Mobile Eye-Tracking Analysis of Teachers’ Sensitivity to Students....Pages 72-84 Flipped Classroom Model: Effects on Performance, Attitudes and Perceptions in High School Algebra....Pages 85-97 Argumentation Identification for Academic Support in Undergraduate Writings....Pages 98-109 Mobile Grading Paper-Based Programming Exams: Automatic Semantic Partial Credit Assignment Approach....Pages 110-123 Which Algorithms Suit Which Learning Environments? A Comparative Study of Recommender Systems in TEL....Pages 124-138 Discouraging Gaming the System Through Interventions of an Animated Pedagogical Agent....Pages 139-151 Multi-device Territoriality to Support Collaborative Activities....Pages 152-164 Refinement of a Q-matrix with an Ensemble Technique Based on Multi-label Classification Algorithms....Pages 165-178 When Teaching Practices Meet Tablets’ Affordances. Insights on the Materiality of Learning....Pages 179-192 A Peer Evaluation Tool of Learning Designs....Pages 193-206 Learning in the Context of ManuSkills: Attracting Youth to Manufacturing Through TEL....Pages 207-220 Does Taking a MOOC as a Complement for Remedial Courses Have an Effect on My Learning Outcomes? A Pilot Study on Calculus....Pages 221-233 Are You Ready to Collaborate? An Adaptive Measurement of Students’ Arguing Skills Before Expecting Them to Learn Together....Pages 234-246 Examining the Effects of Social Media in Co-located Classrooms: A Case Study Based on SpeakUp....Pages 247-262 Enhancing Public Speaking Skills - An Evaluation of the Presentation Trainer in the Wild....Pages 263-276 Front Matter....Pages 1-1 How to Quantify Student’s Regularity?....Pages 277-291 Nurturing Communities of Inquiry: A Formative Study of the DojoIBL Platform....Pages 292-305 Inferring Student Attention with ASQ....Pages 306-320 Chronicle of a Scenario Graph: From Expected to Observed Learning Path....Pages 321-330 Adaptive Testing Using a General Diagnostic Model....Pages 331-339 How Teachers Use Data to Help Students Learn: Contextual Inquiry for the Design of a Dashboard....Pages 340-354 Front Matter....Pages 355-355 Assessing Learner-Constructed Conceptual Models and Simulations of Dynamic Systems....Pages 357-362 Learning Analytics Pilot with Coach2 - Searching for Effective Mirroring....Pages 363-369 Predicting Academic Performance Based on Students’ Blog and Microblog Posts....Pages 370-376 Take up My Tags: Exploring Benefits of Meaning Making in a Collaborative Learning Task at the Workplace....Pages 377-383 Consistency Verification of Learner Profiles in Adaptive Serious Games....Pages 384-389 MoodlePeers: Factors Relevant in Learning Group Formation for Improved Learning Outcomes, Satisfaction and Commitment in E-Learning Scenarios Using GroupAL....Pages 390-396 Towards a Capitalization of Processes Analyzing Learning Interaction Traces....Pages 397-403 Improving Usage of Learning Designs by Teachers: A Set of Concepts for Well-Defined Problem Resolution....Pages 404-409 Immersion and Persistence: Improving Learners’ Engagement in Authentic Learning Situations....Pages 410-415 STI-DICO: A Web-Based ITS for Fostering Dictionary Skills and Knowledge....Pages 416-421 PyramidApp: Scalable Method Enabling Collaboration in the Classroom....Pages 422-427 From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games....Pages 428-433 Combining Adaptive Learning with Learning Analytics: Precedents and Directions....Pages 434-439 An Adaptive E-Learning Strategy to Overcome the Inherent Difficulties of the Learning Content....Pages 440-445 Front Matter....Pages 355-355 Evaluating the Effectiveness of an Affective Tutoring Agent in Specialized Education....Pages 446-452 MOOC Design Workshop: Educational Innovation with Empathy and Intent....Pages 453-459 OERauthors: Requirements for Collaborative OER Authoring Tools in Global Settings....Pages 460-465 Virtual Reality for Training Doctors to Break Bad News....Pages 466-471 User Motivation and Technology Acceptance in Online Learning Environments....Pages 472-477 Reflective Learning at the Workplace - The MIRROR Design Toolbox....Pages 478-483 Toward a Play Management System for Play-Based Learning....Pages 484-489 The Blockchain and Kudos: A Distributed System for Educational Record, Reputation and Reward....Pages 490-496 Game-Based Training for Complex Multi-institutional Exercises of Joint Forces....Pages 497-502 Front Matter....Pages 503-503 DALITE: Asynchronous Peer Instruction for MOOCs....Pages 505-508 Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch....Pages 509-512 A Platform for Social Microlearning....Pages 513-516 A Framework to Enhance Adaptivity in Moodle....Pages 517-520 Refugees Welcome: Supporting Informal Language Learning and Integration with a Gamified Mobile Application....Pages 521-524 DEDOS-Player: Educational Activities for Touch Devices....Pages 525-528 The Booth: Bringing Out the Super Hero in You....Pages 529-532 DojoIBL: Nurturing Communities of Inquiry....Pages 533-536 Front Matter....Pages 537-537 Towards an Automated Assessment Support for Student Contributions on Multiple Platforms....Pages 539-542 Experiments on Virtual Manipulation in Chemistry Education....Pages 543-546 A Survey Study to Gather Requirements for Designing a Mobile Service to Enhance Learning from Cultural Heritage....Pages 547-550 Front Matter....Pages 537-537 Inspiring the Instructional Design Process Through Online Experience Sharing....Pages 551-554 An Approach to the TEL Teaching of Non-technical Skills from the Perspective of an Ill-Defined Problem....Pages 555-558 Towards a Context-Based Approach Assisting Learning Scenarios Reuse....Pages 559-562 Revealing Behaviour Pattern Differences in Collaborative Problem Solving....Pages 563-569 DevOpsUse for Rapid Training of Agile Practices Within Undergraduate and Startup Communities....Pages 570-574 Towards an Authoring Tool to Acquire Knowledge for ITS Teaching Problem Solving Methods....Pages 575-578 Kodr: A Customizable Learning Platform for Computer Science Education....Pages 579-582 A Reflective Quiz in a Professional Qualification Program for Stroke Nurses: A Field Trial....Pages 583-586 Helping Teachers to Help Students by Using an Open Learner Model....Pages 587-590 Personalized Rooms Based Recommendation as a Mean for Increasing Students’ Activity....Pages 591-594 Detecting and Supporting the Evolving Knowledge Interests of Lifelong Professionals....Pages 595-599 Boosting Vocational Education and Training in Small Enterprises....Pages 600-604 Supporting Teaching Teams in Personalizing MOOCs Course Paths....Pages 605-609 Increasing Pupils’ Motivation on Elementary School with Help of Social Networks and Mobile Technologies....Pages 610-613 Understanding Collective Behavior of Learning Design Communities....Pages 614-617 A Value Model for MOOCs....Pages 618-621 Framework for Learner Assessment in Learning Games....Pages 622-626 A Bayesian Network for the Cognitive Diagnosis of Deductive Reasoning....Pages 627-631 Finding the Needle in a Haystack: Who are the Most Central Authors Within a Domain?....Pages 632-635 Bio-inspired Computational Algorithms in Educational and Serious Games: Some Examples....Pages 636-639 Front Matter....Pages 537-537 Learning Experiences Using Tablets with Children and People with Autism Spectrum Disorder....Pages 640-643 Introducing the U.S. Cyberlearning Community....Pages 644-647 Future Research Directions for Innovating Pedagogy....Pages 648-651 Platform Oriented Semantic Description of Pattern-Based Learning Scenarios....Pages 652-655 Model of Articulation Between Elements of a Pedagogical Assistance....Pages 656-659 Simulation-Based CALL Teacher Training....Pages 660-664 Adaptable Learning and Learning Analytics: A Case Study in a Programming Course....Pages 665-668 Recommending Physics Exercises in Moodle Based on Hierarchical Competence Profiles....Pages 669-672 Learning Analytics for a Puzzle Game to Discover the Puzzle-Solving Tactics of Players....Pages 673-677 Recommending Dimension Weights and Scale Values in Multi-rubric Evaluations....Pages 678-681 Back Matter....Pages 683-686
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