50 Years of Text Games: From Oregon Trail to A.I. Dungeon
معرفی کتاب «50 Years of Text Games: From Oregon Trail to A.I. Dungeon» نوشتهٔ Aaron A. Reed، منتشرشده توسط نشر Changeful Tales Press در سال 2023. این کتاب در 600 صفحه، فرمت epub، زبان انگلیسی ارائه شده است.
"Since a winter morning in 1971 when a teacher wheeled a teletype into his classroom to debut a game about the Oregon Trail, people have been telling interactive stories on digital platforms. From text adventures to VR poetry, MUDS to mobile romance sims, and chatbots to roguelikes, these games without graphics have pioneered new techniques for interactive storytelling, engaged imaginations with clever engines and beautiful prose, and explored the new terrain of fiction you can play. "50 Years of Text Games: From Oregon Trail to AI Dungeon" picks one text-based game from each year between 1971 and 2020 and studies how it works, what it's about, why it's special, and its lasting legacy. From famous classics to overlooked gems, from personal stories to million-word epics, and from games printed by teletypes to games downloaded on smart watches, this is the fascinating story of interactive fiction's first half-century."--Umschlagtext Fifty in-depth chapters covering fifty games: one released in each year from 1971—when a Minnesota teacher wheeled a teletype into his class to debut a game called The Oregon Trail—to 2020 and the latest in A.I. storytellers. Revised and enhanced from the acclaimed blog series, each featured game gets a rich, deep-dive analysis into how it works, what it's about, why it's special, and its lasting legacy. The fifty games you'll discover include famous classics, overlooked gems, and forgotten genres: everything from epic MUDs to generative text engines, and games running on hardware from teletypes to smart watches. It's the story of interactive fiction, made accessible to outsiders and insiders alike. 50 Years of Text Games: From Oregon Trail to A.I. Dungeon is an extensively researched book chronicling the first half-century of interactive fiction: video games made from words. Covering one text game released in each year from 1971 to 2020, in-depth chapters dive into classics like Zork, Trade Wars, and Hitchhiker's Guide; beloved fan games like Galatea and Photopia; wild experiments from Dwarf Fortress to Howling Dogs; and breakout hits like 80 Days, Fallen London, and Lifeline. Over 600 pages of coverage and dozens of original maps and flowcharts help explain the structure and design of each game included.
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