3D Visual Communications
معرفی کتاب «3D Visual Communications» نوشتهٔ Guan-Ming Su, Dolby Labs, California, USA, Yu-Chi Lai, National Taiwan University of Science and Technology, Taiwan, Andres Kwasinski, Rochester Institute of Technology, New York, USA, Haohong Wang, TCL Research America, California, USA، منتشرشده توسط نشر Wiley & Sons در سال 2013. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است. «3D Visual Communications» در دستهٔ بدون دستهبندی قرار دارد.
**__Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery__** Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience. The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience. * Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment * Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks * Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers. Content: Chapter 1 Introduction (pages 1–15): Chapter 2 3D Graphics and Rendering (pages 17–62): Chapter 3 3D Display Systems (pages 63–84): Chapter 4 3D Content Creation (pages 85–128): Chapter 5 3D Video Coding and Standards (pages 129–170): Chapter 6 Communication Networks (pages 171–203): Chapter 7 Quality of Experience (pages 205–257): Chapter 8 3D Video over Networks (pages 259–287): Chapter 9 3D Applications (pages 289–311): Chapter 10 Advanced 3D Video Streaming Applications (pages 313–333): Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience. The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience. Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers. A complete reference for end-to-end 3D visual experience 3D Visual Communications provides a comprehensive coverage of major theories and technologies involved in a lifecycle of the 3D video content delivery. The book showcases the technologies used in an end-to-end 3D video communication system, including the fundamentals of 3D visual representation, the latest 3D video coding techniques, relevant communication infrastructure and networks and 3D quality of experience. Specifically, this book covers the following four important areas: 3D video coding and communications 3D graphics/gaming and mobile communications end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues) future communications and networks advances for emerging 3D experience It is essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers 3d Graphics And Rendering -- 3d Display Systems -- 3d Content Creation -- 3d Video Coding And Standards -- Communication Networks -- Quality Of Experience -- 3d Video Over Networks -- 3d Applications -- Advanced 3d Video Streaming Applications. Guan-ming Su, Dolby Labs, California, Usa, Yu-chi Lai, National Taiwan University Of Science And Technology, Taiwan, Andres Kwasinski, Rochester Institute Of Technology, New York, Usa, Haohong Wang, Tcl Research America, California, Usa. Includes Bibliographical References And Index. This title provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery. Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking
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