3d Game Textures: Create Professional Game Art Using Photoshop Three-dimensional Game Textures
معرفی کتاب «3d Game Textures: Create Professional Game Art Using Photoshop Three-dimensional Game Textures» نوشتهٔ John E. Hall PhD و Ahearn, Luke (author.)، منتشرشده توسط نشر A K Peters/CRC Press در سال 2016. این کتاب در فرمت pdf، زبان انگلیسی ارائه شده است.
Luke Ahearn teaches all you need to know about texturing game worlds, with the tricks and tools of the trade. He begins with the instructions you will likely be given on the job, walks you through the research and planning phase and moves onto the process of building textures for the scene at hand. The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website-www.lukeahearn.com/textures-has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book. Written with the beginner and the professional in mind, this book provides an excellent stepping stone for artists of any level. It shows aspiring artists how to create their own game textures. It also shows technically oriented professionals who struggle with artistic aspects of graphic design how to create textures in a way that they can relate to, while teaching technically challenged artists how to create their art in a fashion that allows them to set up their work with an eye toward the important technical aspects of game development A broadly enhanced new edition of Luke Ahearn's cornerstone game art book ""3D Game Textures"" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual e The Basics Of Art -- The Basics Of Computer Graphic Technology -- Introduction To Shaders And Materials -- Preparing For Texture Creation -- Sci-fi Hallway, Basic Shaders : Diffuse, Illumination And Opacity -- The Urban Setting : Low Polygon, High Texture Detail -- The Fantasy Setting : High Polygon, High Texture Detail -- Exteriors -- Game Effects -- Normal Maps And Multi-pass Shaders. Luke Ahearn. Includes Index. Content: The basics of art -- The basics of computer graphic technology -- Introduction to shaders and materials -- Preparing for texture creation -- Sci-fi hallway, basic shaders : diffuse, illumination and opacity -- The urban setting : low polygon, high texture detail -- The fantasy setting : high polygon, high texture detail -- Exteriors -- Game effects -- Normal maps and multi-pass shaders. Revised to take new technology into account, this new edition is an ideal hands-on resource for creating textures, shaders, and materials. It contains expanded coverage of shader nodes, and its companion website has been updated to include video tutorials as well as updated samples.
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