معرفی کتاب «10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (Software Studies)» نوشتهٔ Nick Montfort; Patsy Baudoin; John Bell; Ian Bogost; Jeremy Douglass; Mark C. Marino; Michael Mateas; Casey Reas; Mark Sample; Noah Vawter، منتشرشده توسط نشر The MIT Press در سال 2013. این کتاب در 328 صفحه، فرمت djvu، زبان انگلیسی ارائه شده است.
A single line of code offers a way to understand the cultural context of computing.This book takes a single line of code--the extremely concise BASIC program for the Commodore 64 inscribed in the title--and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text--in the case of 10 PRINT, a text that appeared in many different printed sources--that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer A single line of code offers a way to understand the cultural context of computing. This book takes a single line of codethe extremely concise BASIC program for the Commodore 64 inscribed in the titleand uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a textin the case of 10 PRINT, a text that appeared in many different printed sourcesthat yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer. "This book takes a single line of code--the extremely concise BASIC program for the Commodore 64 inscribed in the title--and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text--in the case of 10 PRINT, a text that appeared in many different printed sources--that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer."--Jacket
This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10PRINT, a text that appeared in many different printed sources—that yields a story about its making,its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
5 SERIES FOREWORD ......Page 7 10 INTRODUCTION ......Page 12 15 REM VARIATIONS IN BASIC ......Page 29 20 MAZES ......Page 40 25 REM PORTS TO OTHER PLATFORMS ......Page 59 30 REGULARITY ......Page 71 35 REM VARIATIONS IN PROCESSING ......Page 112 40 RANDOMNESS ......Page 126 45 REM ONE-LINERS ......Page 154 50 BASIC ......Page 163 55 REM A PORT TO THE ATARI UCS ......Page 201 60 THE COMMODORE 64 ......Page 215 65 REM MAZE WALKER IN BASIC ......Page 249 75 END ......Page 267 80 THANKS ......Page 275 85 WORKS CITED ......Page 278 30 UARIANTS OF 10 PRINT ......Page 289 35 ABOUT THE AUTHORS ......Page 297 100 INDEX ......Page 300 REM Variations in BASIC Mazes Rem Ports to other platforms Regularity REM Variations in processing Randomness REM One-liners BASIC REM A port to the Atari VCS The Commodore 64 REM Maze walker in BASIC Conclusion End.